XaiJu
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Unreal change animation blueprint in runtime - UE4 Tutorials #134

Last time, we implemented the horse riding system in such a way, when player mount on the horse, a different animation blueprint will be applied to the human character to animate horse rider behavior. This time, When the rider dismount the horse, old onfoot animation blueprint should be switched back. that's what I am doing today.

Unreal change animation blueprint in runtime - UE4 Tutorials #134

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