Well then, hello to all of you.
It's been a long time since I posted anything here, and to be honest that's rather negligent of me.
Spacegame/Corporeality may still be on a development hiatus, but all the other services and communities that I operate and manage are still going strong!
Thank you to all of you that are still sticking with me, even though I've not produced much as of late.
It is incredibly greatly appreciated <3
All the best for 2021, to all of yo...
2021-01-09 05:07:05 +0000 UTC
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The last few months have been really hard... really really hard.
So we've made the difficult decision to temporarily halt development.
More information in the linked blog as always.
To those of you supporting me specifically (Miles) here on Patreon, nothing has changed for you. Tech Support will be offered as normal and your ongoing support is greatly appreciated :)
2020-07-14 17:52:07 +0000 UTC
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We've started using Jira to track our progress. Should probably have been doing it from the start! Hopefully it will help keep us on track!
We'll be making the platform public once it's secured so you can see our progress as it develops. :)
2020-07-02 19:44:52 +0000 UTC
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In which we start work on a battle plan to get back to work.
Finding motivation is a hard task, but we're still here!
2020-06-22 20:16:22 +0000 UTC
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Not much actual development going on in the last 2 weeks, we've mainly been working on some personal and more fun projects just to avoid burning out on this one.
We've burned out on things way too much in the past, variety is the spice of life!
Check out the blog though, got some interesting stuff up there about what we have been doing.
2020-06-08 21:25:11 +0000 UTC
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It's that time again and we're making some more progress.
We also have a small demo of our Experimental BreakOut. A basic clone of Breakout in Unreal so we can figure out what on earth we are doing!
2020-05-26 23:09:25 +0000 UTC
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Whilst things are still on a go slow we're trying to pick up the pace.
Some learning, some fumbles and generally blindly feeling our way around Unreal until things work right, and they are!
Thank you all for following us on this development journey!
2020-05-18 21:57:23 +0000 UTC
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Progress hampered by burnout and a crashing game engine. But workarounds have been found.
Also, some sample ambient music composed by Shockk himself!
2020-05-04 21:59:06 +0000 UTC
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Week 40 is here and progress is being made on our trial Breakout game, helping us learn the ropes of Unreal.
2020-04-19 23:23:36 +0000 UTC
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Some progress as we learn Unreal by making a brick breaker game.
Hopefully this will be quite a quick project, and yes you will see it inside Corporeality as well.
2020-04-11 22:38:32 +0000 UTC
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Slow and steady progress on a "quick" game that we've decided to work on to learn the ropes of Unreal.
Everyone that has donated to the Corporeality Patreon will also get a copy of this game as part of their donation.
More info in the devblog :)
2020-04-06 03:15:36 +0000 UTC
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Sorry we've been so distant, but it seems that we picked exactly the wrong time to refactor our code base.
Hopefully we'll have more frequent updates for you in the near future.
Stay Safe <3
2020-03-28 16:50:35 +0000 UTC
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Making some big and very necessary changes to the development process, including a change of engine.
2020-03-15 03:03:44 +0000 UTC
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It's been a busy week, but some solid progress has been made on the engine!
2020-02-29 22:39:04 +0000 UTC
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It's Week 32 and we have a Technical Preview build out for you to test out!
Give it a go and tell us what you think :)
2020-02-23 23:56:48 +0000 UTC
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It's Week 31 and we have model updates, collisions... and a whole lot of bug-spray!
2020-02-17 01:46:25 +0000 UTC
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We're 30 weeks into development and we're made some large strides with the engine!
2020-02-11 01:30:52 +0000 UTC
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It's week 29 and a load of behind the scenes stuff is getting worked on!
2020-02-04 00:38:22 +0000 UTC
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Things are still on a go-slow, but we're getting there!
2020-01-28 23:38:49 +0000 UTC
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It's week 27 and progress is being made on our strange input bug. We also have a new model for a primary weapon.
2020-01-20 23:04:30 +0000 UTC
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It's week 26! We have updated models and some strange engine bugs. Read more about it in this week's update.
2020-01-13 17:49:14 +0000 UTC
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Winding back up for 2020 we should have a more in-depth blog next week, in the meantime here's a Technical Preview release for you to play with!
2020-01-05 19:10:29 +0000 UTC
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Tiny little update this week.
We hope you had a great holiday season and all the best for the New Year!
2019-12-29 00:20:39 +0000 UTC
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A more timely update this time round!
A good week for the engine with regression bugs ironed out and new features on the way.
2019-12-22 03:51:02 +0000 UTC
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Better late than never!
Sorry for the delay, we had a lot of things come up over the weekend, we've also had some stuff come up during development that's slowing us down :(
But, we're powering through it! Just keeping you up to date :)
2019-12-18 05:23:06 +0000 UTC
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Major engine updates and some tweaks to the ship texture.
Not a lot of visible progress, but still good background progress!
2019-12-09 00:40:12 +0000 UTC
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It's been 20 weeks since we've started, and we've come a long way!
This week Shockk shows off new models and a new-and-improved collision system.
2019-12-01 01:29:53 +0000 UTC
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Our first update on the new site!
We managed to get everything ported over and ironed out some pesky bugs from the codebase. Hopefully we'll have a publicly playable release within the next few weeks!
2019-11-24 23:59:44 +0000 UTC
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Hello Corporeality!
The (real) Week 18 blog covers our advances in textures, engine improvements, backstory... and a new name!
2019-11-19 01:13:50 +0000 UTC
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Debug Console, Collisions and new Art Assets!
2019-11-10 03:27:53 +0000 UTC
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