RaceMenu Alpha 4
Added 2020-02-06 17:18:17 +0000 UTCFixes Race crash and branched latest changes from SE related to DyeManager, still have not tested DyeManager within RMVR though.
Changed compiler to VS2019, notice the smaller filesize than previous.
Comments
Two questions about the UIextension mod lib that nested in RaceMenu. 1.UIExtension mod in SSE also can not support showing more than 126 options ? 2.can it be guided to make UIExtension swf fix-width larger , e.g. full screen to show more text than cut off by the fixed width ? can it be supported ?
2021-01-10 16:15:04 +0000 UTCracemenu vr will crash when try to enter the race selection menu, tested with SKYUI and this mod only, both on sksevr 2.0.10(downloaded here) and latest 2.0.12 . Other function works very well for me.
2020-12-14 17:50:04 +0000 UTCI'm having the same problem. "KS Hairdos - HDT SMP (Physics)" is the mod, and RaceMenu works until I change hair to one from this pack, then it crashes to desktop. The hairs work when I wear the wig versions (or put them on NPCs).
2020-06-02 14:41:48 +0000 UTCThere seems to be an issue with rendering of the overlays with VRIK: When my hands get to the edges of SkyrimVR's game window, the overlays flicker in and out of existence, same thing for body overlays when moving in certain directions. My theory is that SkyrimVR's game window over on the computer is what dictates when an overlay can be seen and should therefore be rendered. Is it possible to force overlays to be rendered at all times, regardless of any occlusion culling?
2020-05-27 18:36:17 +0000 UTCJust wanted to drop by and report that RaceMenu VR CTDs in chargen (either using console or starting a new game) when using the latest SKSEVR 2.0.11, but it works fine when I reverted to SKSEVR 2.0.10. Great work Expired!
2020-05-24 08:14:38 +0000 UTCOk, i tried to get it to work with your UIExtensions for SE, but of course it does give me a crash as soon as i use a spell on an NPC or the player. I suppose it is either the scrips that needs to get edited, or the swf files which might not be compatible with vr,since the menues need to be rendered in a different way. If i can offer my help to make it compatible for vr i will gladly get my hand on it. I'm just new to this stuff, i'm a 3D modeller and know a bit of python scripting. And fortunately you did provide the source codes for the scripts. If it is ok for you i would like to try, to make a version for vr. I just need a hint for you where to start. Is it the scripts or the swf files that needs to be edited, or is it both? I appreciate your hard work and can imagine that you are very busy. It is just that lot's of people seem to look forwar for a VR compatible version of UIExtensions, and if i can help to do one, i'd be more than happy to help. :) THX!
2020-05-20 21:46:11 +0000 UTCAssuming the morphs you're referring to are body morphs. As long as that system works any mods dependent on it should also work. I had not been able to actually test body morphs myself on NPCs given at the time I completed that work Outfit Studio did not have the option to generate Morphs for VR and I didn't really want to copy-paste mods from SkyrimSE into SkyrimVR blindly.
Expired
2020-05-18 18:20:36 +0000 UTCAwesome work with this buddy! I'm definitely gonna become a patreon. Your RaceMenu is working just fine for me. I am currently editing a SE mod to make it work with yours. Unfortunately i have had no luck yet. It is the "SAM Morphs for RaceMenu v1.0.5" mod that i'm working on. The SAM morphs for the player in the RaceMenu do work perfectly fine. It is the spells, which let you target an npc which opens the race menue that i cannot get to work. I already have decompiled the PEX files to figure out what might be the issue, but i cannot figure it out. Maybe you could help me out? I'd be more than grateful! Thanks! ^^
2020-05-16 19:20:18 +0000 UTCYea, i agree with the UIExtensions
Toby Sanz
2020-04-29 07:37:10 +0000 UTCThe above does work fine without crashing. However, you have to use the SKSE version linked above, NOT the one from skse.silverlock.org. So when you say it is "up to date" make sure you are using the one from above and not the one from skse.silverlock.org
Michael Ducharme
2020-03-30 01:52:22 +0000 UTCHey Expired! Any chance of seeing an VR port of UIExtensions? Definitely would open up a ton of options. Thanks for your hard work!
2020-03-25 18:11:03 +0000 UTCStill crashing, SKSE vr is up to date, I drag and drop this to Vortex, install it. and when typing showracemenu i get CTD. Have tried all the above solutions.
2020-03-24 19:43:02 +0000 UTCI don't have any crash fix mods, I don't know what that even is. Not sure why you're loading "sksevr.dll" as a plugin, it should be "skeevr.dll" from the archive.
Expired
2020-03-24 03:15:30 +0000 UTCCan't get it to work :( I installed SKSEVR although I'm getting the SKEE, racemenu not compatible error, similar to others. If I run with RaceMenu activated, it starts up ok but CTD if I try to open VR mirror, or, if that's deactivated, if I try to type ShowRaceMenu. If I try to run with both RaceMenu and XPMSSE activated, crashes on startup. I haven't tried character creation with RaceMenu activated. I'm using MO2. If I disable RaceMenu.esp, starts fine, VR Mirror and ShowRaceMenu don't cause a crash, but nothing happens. Based on the advice above.. If I disable RaceMenu.esp, starts fine, VR Mirror and ShowRaceMenu don't cause a crash, but nothing happens. I don't have sksevr.dll in my plugins, only StrtCrashFix64. If I add the dll it doesn't start at all, if I add sksevr and remove SrtCrashFix 64 it crashes at start. I can't think of anything else to try, please help?
2020-03-24 02:57:03 +0000 UTCYes you need to activate racemenu either through console or through in-game options (aka startinga new game or find the face sculptor in Riften)
2020-03-23 22:52:36 +0000 UTCHow do i activate the racemenu display? Do I have to take off my virtual reality glasses and type "showracemenu" in the console? The game works but I have this error: "skee64.dll (00000000 00000000) reported as incompatible during query ():reported as incompatible during query"
2020-03-21 11:58:22 +0000 UTCFYI, at first this worked with Windows MR with zero changes. I ran it a couple times and no issues, I could showracemenu etc. After a reboot, the trigger stopped working, so I couldn't even do the "press any button to continue" on start. A couple restarts of the game did not fix. I had to go into skse.ini and change the setting [Input] bActionBindings=0 as shown above. That fixed the trigger and RaceMenu is still working. showracemenu command works too. I'm not sure if I am missing anything by having bActionBindings set to 0?
Michael Ducharme
2020-03-21 01:26:58 +0000 UTCGoing to need more info than that. Is this exclusive to the intro? Does it also occur when using the showracemenu command? Does the crash stop if you disable RaceMenu.esp but leave Data/SKSE/Plugins/skeevr.dll, or conversely remove the DLL from there and leave RaceMenu.esp enabled?
Expired
2020-03-09 01:12:26 +0000 UTCCTD in character creation also
2020-03-09 00:49:04 +0000 UTCDitto.
2020-03-07 13:50:14 +0000 UTCI'm assuming I should replace Race Menu with Race Menu Vr, not just put VR later in the load order? Or will that work?
2020-03-03 13:01:39 +0000 UTCThanks for getting back in the saddle. Will Skee64.dll get fixed too?
2020-03-01 04:25:57 +0000 UTCI have no issue with VR Mirror on this the latest download version. Use it quite often with a female nord.
2020-02-29 10:21:49 +0000 UTCCrashes in character creation
2020-02-27 00:19:01 +0000 UTCI got a CTD when the character creation screen popped up with this version
2020-02-25 23:12:12 +0000 UTCIncompatible with VR Mirror, causes crash every time you try to use the mirror ability. Each mod works fine on its own. Makes me sad as this is the only replacement to NetImmerse I have found that works for VR.
2020-02-25 02:57:19 +0000 UTCNot sure how that happened, I'll repackage it.
Expired
2020-02-17 22:47:49 +0000 UTCIf you like, you don't need to delete it, it's more a warning than an error.
Expired
2020-02-17 22:47:10 +0000 UTCSimilar problem with the Index controllers, the A button doesn't work, the older fixes for it don't work, and thus the new SKSE version leaves the game unplayable until I can find a solution for this. Edit: No luck here, default bindings don't work and creating new bindings does nothing so I'm basically stuck in an unplayable state. Could try removing VRIK but hard to see the point of bodyslide if I'm changing a body that I then can't see.
2020-02-14 21:31:11 +0000 UTCMO installed skee64.dll and skeevr.dll automatically. Should I delete skee64.dll and skee.ini to avoid error message ?
2020-02-11 22:14:14 +0000 UTCThis is normal, SKEE64 is for Special Edition. SKEEVR is for VR, it loads the appropriate one.
Expired
2020-02-11 16:02:05 +0000 UTC