XaiJu
AzulCrescent
AzulCrescent

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Link for the demo!

Thanks for the responses everyone! 

I've included the zip file for the game in this post! Please note that this is my first serious game, and this isn't the full game, it's just part of it (That's also unfinished). It'll be a very short game (less than 30 mins) And I'll be releasing it for free!


As for the controls : 

Arrow keys to move, C to jump, X to dash, SPACE to interact/go through dialogue.


Please let me know your thoughts on it! (plz be gentle since I'm a beginner at this game making thing lol) Also! Please time how long it takes to get to the "end" to know how much i should add on the second part of the game.

Comments

Thanks for playing! And yes, Godot's VERY helpful! I do plan to use a background behind the tiles. That seems like a good idea. Also, I should have specified the control scheme more clearly, but the dash is omni directional instead of just horizontal. I'll be sure to make it clear in the real game! Thanks for the feedback! ^^

AzulCrescent

Thanks for playing. Yes, there's a lot of little awkward things in the game that Id like to fix but im not entirely sure how. Glad to hear that you enjoyed the characters and the dash tho! And thanks for the feedback! ^^

AzulCrescent

Glad you like the characters! The dashing on ground part is unintentional, although im not sure if i'll keep it at this point or not. (the model shifting part i mean) And yeah, the ambiguity of the controls is due to the demo not having the control scheme easily lookable in the game. Thanks for playing the demo! ^^

AzulCrescent

Thank you! I'm planning to make her move faster in general, since the common feedback seems to be that shes quite slow. I do plan to do something about 1 tile high blocks and wall climbing, although im not entirely sure what at the moment. Thanks for playing the demo! ^^

AzulCrescent

Sorry for the late reply! And thanks for the feedback. Im not entirely sure if i should limit not being able to wall slide with 1 tile high blocks. That seems reasonable, but i think there might be unforseen edge cases that could arise from it. I'll consider this tho. Thanks for playing the demo! ^^

AzulCrescent

I finished (i.e. 3 lilies) in about 10 minutes, and only actually had issues with one of the jumps (the one that requires you to get over the 1-block ledge) Overall pretty good! Wall-jump mechanics look a little weird when your hands are over the edge of the wall, and the character is overenthusiastic about clinging to walls- I'd like to be able to get over a one-block stairstep without accidentally clinging to the side, which is much slower than just landing and jumping! Also, imo the landing animation lasts a little long. Good start though! The art is super cute, and there's a ton of potential.

Arlnoff

Pretty short demo, but I liked what was there. The character design and dialogue are really cute, which doesn't surprise me, and the controls handle fairly well. Also had some replayability with the dialogue and with the playable character's interactions with the objectives. One thing I noticed was the way dashing works on the ground. Since the dash refreshes once you land, dashing horizontally on the ground refreshes it by the time you stop dashing. But the character model ends up slightly in the air at the end of the animation which slows it down. On the other hand, dashing diagonally downwards lets you refresh it immediately, which makes horizontal movement on the ground much faster. I can't tell how much of this is intentional or not, I just wanted to point out something I noticed. My only issue was that I had no idea what the controls were when I started, though I just realized while typing this that you told us the controls in this post. I got halfway to the lily on the winding path before I had to give up, not even really sure if I was going the right way, and then I found out after collecting the other two that I could change the direction of the dash. Some of this could just be my issue though, since I don't pick up on things well unless someone tells me about it. Overall, decent demo. ^w^

Pastel Pink Firefox

Will check this out soon πŸ˜ŠπŸ‘

Meike Ploeg

Took a few minutes to get a handle on the controls but then it went well and quickly. I took me about 10 minutes to complete. Really liked the characters! There was a bit of the background that would show in small lines on the ground blocks you may want to investigate. I also noticed that camera motion wasn't always smooth and moving animations were really laggy while the camera was moving. The Dash mechanic worked great and was animated really well. It was probably my favorite part of the gameplay. It really helped movement feel a lot quicker and more free. I would've really enjoyed having some sound effects and music to give it more depth. Altogether, it was a great starting point to build on I think.

Weston Twiner

That's totally cool, hope you have fun making the game! πŸ€—

KrissyTheCatboi

No problem, I figured the best way I could test something out is to try absolutely anything. Edit: Only had trouble on the upper path, on the second section of vertical climbing. In my mind I was supposed to dash across, I almost didn't notice that the basic jump gives a small window to slide down the ledge just as you touch it. Over all though I thought everything went smoothly. (my personal needs urge me to inquire of a way to dash between walls, as only landing on ground recharges it, But I can also see that mechanic leading to accidental glitches, this is just a personal banter, do not mind me)

Jared K Gonzalez

GODOT! I SEE YOU! I have no idea where the third flower is, but I'm guessing it's the top path from the tri-fork, but I don't have the skill actually get past this one point immediately after the dash jump on that path. Some of the tiles show a touch of sky when you move next to them, but that's normally fixed by using a dark background behind the tiles. Though maybe this is caused by something else. There's an upward dash if you use uparrow + c + x in the correct order that know if it was intentional. It would be nice to be able to use it when not in the air because it does require the character to be airborn before use. Note: the dash also works when both left/right arrow and up are pressed.

NotMyselfThisTime

Cammy and Veronica are so cute :3 Only took a few minutes to get used to the controls and a few minutes more to complete the quest. Movement feels mostly smooth, the dash is fun to use. I really like the aesthetic (I've always liked your art style). I did find a small visual glitch. If you run at a 1 block high wall and dash just before hitting the wall, veronica will go into her wall slide animation at the same time as her running animation, causing her to flicker for a moment, and if you hold the buttons then you will see 2 veronicas flickering like this continuously. For some reason this only happens with 1 block high walls and only when running left. This glitch doesn't bother me at all, just figured you might like to know. Thanks for sharing the game with us, I enjoyed playing it, and look forward to the full release =D

Emma-chan

uhm especialy when i jumped it was like the character is slightly lagging. i am not sure how to describe it perfektly but i will see how it changed with the next update you may do ^_^. I hope you creat more of such character dialogues cause i love doing stuff i am not suposed to do in games :D

Wolfinya

Thanks for the feedback! I do have plans to add bushes, vines, grass, etc,etc, More decals that break up the scene and also make the game feel more "alive". I'm glad you like the characters too! I'll do my best to continue with the game! Thanks for trying it out, and for the feedback! ^^

AzulCrescent

Thank you! I do plan to make movement more smoother so hopefully the game will feel more fun to play! Thanks for trying it out and for the feedback!

AzulCrescent

The crash at the end is actually intentional, please don't worry! I simply made it that way cuz I havent done the rest yet. I'm glad you like the dash and the wall jumps! Thanks for trying out the game and for your feedback! ^^

AzulCrescent

Thank you! I do plan to add more gameplay elements that build on the current methods of movement, so hopefully it'll be better! Thanks for trying out the game and your feedback! ^^

AzulCrescent

Can you describe what's laggy about it? Do you mean it *feels* laggy? (I do plan to make Veronica move faster in general so hopefully that'll be fixed. I'm glad you like the dialogue too! That was the part that I enjoyed the most because I like writing characters interactions so it makes me glad that someone enjoyed playing it too! And thanks for trying it out!

AzulCrescent

I used to use Unity too, but game making didn't really "click" for me until I used Godot. I'll be sure to add a background for all of them too! Its just not my strong suit so I'm currently working on the parts that I enjoy first (Ie, dialogue, stage design) The different tiles is also a great idea! I do plan to add more polish later after I've worked on more of the game. I'll check out the AA setting too, thanks for the tip. Thanks for playing too!

AzulCrescent

No software is needed! You can just download and open the exe file!

AzulCrescent

I most likely didn't have the area detection for the whole area. Thanks for pointing this out! I'll look into it! Thanks for playing too! ^^

AzulCrescent

Found a small bug, where i tried to dash jump over Cammy at the start. It let me do it, but after i entered the next screen, I lost the ability to move. Edit: Maybe it was a fluke because I couldn't repeat the event.

Jared K Gonzalez

I figured even my junk computer to handle the task, but i somehow still got it to crash haha. But honestly it plays pretty smooth. Because of to much "Hollow Knight" I keep trying to do multiple dash's off walls. But I was impressed to see the wall jump mechanics. Not too many game get to use that ability it feels like. I do like the color scheme you got working on, and I've seen enough people give tips about the level layout looks, so I'll save you some effort. As far as gameplay goes with time. With me teasing Cammy it took me about 10-15 minuets to deliver three lilies. Them my computer crashed the game. Going in for a second pass now

Jared K Gonzalez

What software do I need to play this?

Kitty St. Clare

Oh, hey, this is made with the Godot engine, it's always nice to see peeps using open source stuff! ^__^ The game itself feels like a nice start for a platformer, i finished the current content in about 5-10 minutes. Having backgrounds would be really cool, because the first area looks way better than the others because of it! Also, if you're using the tilemap thingy to create the ground, then having some additional sprites for different ground tiles would be a nice way to make things feel less monotonous! I'd maybe check whether you're using AA (anti aliasing), which should be under Project > Project Settings > Rendering > Quality > Filters > Msaa. Depending on the art style that you're going for, it could make things look slighty more smooth!

KrissyTheCatboi

Just woke up, but I'm gonna give it a go once the caffeine kicks in.

Lydia Pinon

i was playing the game till i gues the end ? (it took me around 5-6minutes) (collecting the one singel lilie) the jumping is a bit laggy for me and there is a small bug ? you dont need to jump from wall to wall to climb up the small path you can just spam press C to get over it easy. But i LOVE the multi action for going the wrong way and the idea with the barrier , it put a smile on my face cause i love such stuff that you get different action while doing the same "wrong" thing ever and ever again it was funny.

Wolfinya

It took my around 10 minutes. I took me some time to figure out how to jump around a block when wall jumping. When I figured out the trick to doing that it was not that hard. I think the jumping and dashing are very good as the basic mechanics, however if you plan on expanding the game it might get dull if there are not more game play elements, like moving blocks or whatever, to spice things up. Still I think its a great start and I am also interested in where the story goes.

MintyFreshRainbow

For the most part I agree with Alice but also the wall jump physics are a bit clunky as well leading it to be slightly hard to get to the very top. Can't wait till it has more to offer and to see how you improve it even further.

jaidon hulsey

I just played through it twice to get a good idea of it. The first time took about 4 minutes, the second about 3 minutes. There's the obvious things that I'm sure you're working on, such as, having sound effects and music, and having more in the background. The main thing I noticed when playing it was that everything seemed very 'blocky'. All of the ground and walls were square and straight, I think it would help a lot of have more curves to make it look more natural. The characters are adorable, which isn't a surprise considering your comic, and although I've barely seen them, I'm excited for more. Overall I think it's a good first game and I'm looking forward to seeing more of it.

AliceDewDrop

Just woke up and heading to work, but When I get off I'll give it a go. (thumbsup)

Jared K Gonzalez


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