Hi guys!!!
We've been working hard on a new project called Speed Sex, and honestly, it looks amazing so far. My animators and I have been putting in a lot of effort, leveraging everything we've learned from previous projects.
You'll notice the improvements right away: this one will be wild, fast, and full of energy.
And you'll see significant improvements for Maria, including animations and new skins, all to make BattleMaidens look even better, and with love for this project.

Both Grace and Maria received body enhancements and physique fixes, paving the way for even better versions. With these improvements, Battle Maidens is shaping up beautifully, with characters that look more powerful and attractive than ever.


Maria was completely redesigned in a single mesh. Her combat suit looks incredible, and one of our animators reworked it from the ground up, from the suit and boots to the knee pads and the smallest details. (This version does not include genitals.)

We also tested new looks: one with a clean base texture and another with a mesh overlay for an alternate suit.



This is what the scene looks like during a drift test, focusing on effects like tire smoke and movement.

These tests are used to prepare everything for Unity and see how it will perform in future versions.
With these updates, animation testing, camera settings, and detail adjustments are now underway. This new video shows the evolution from the first concept to what we have now.

One of our animators created something we really liked: a base model dance test. Some of these dances will be erotic, others just for animation tests with different characters.

Maria Ready for Play: Everything is now ready, optimized, and fully prepared for appearance testing. Textures will be edited for easier handling, and the in-game equipment has already been replaced for smoother performance.

We also ran a test with a script to change appearances during the dance animation; it was just a method test, but it worked perfectly.

With the base model, we improved the movement, physics, and expressions. The difference is immediately apparent, and this is one of the first complete dance animations.

We take animations very seriously. We took every opportunity to refine Maria's equipment, improve control organization, and improve the movement of her hair bones for more fluid dynamics.

We're also developing a new combat pose animation for Maria; it's still in the early draft stage, but it already shows powerful movement.

We also designed a new pose for her in-ring sprint cycle.

And finally, we improved the pre-fight stance. The arms and movement flow better now, and it's officially approved.

All of these updates bring us closer to something truly special. Every tweak, every test, and every new team improvement makes this project evolve faster and stronger.
Thank you so much for being here, for your patience, and for your continued support.
👉 More exclusive content here:
A New Animation and The Evolution of Maria and Grace (NSFW)
Maria’s Glow, Grace’s Charm & Battle Maidens Rising (NSFW)