Hello, hello, I hope you've all had a great holiday.
Here is the next update of the game; a lot of it involves underlying code.
Now I'm working hard to tie all the features up together so the game's flow works better. I haven't really had much time to send this out to testers, so please report any bugs you find under this post or in the discord.
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Hotfix 0.421
Thank you so much for pointing these out so I could get onto fixing them asap.
Fixed Merrill and other npcs showing draugirl clothes.
Fixed tribute not saving (Will need confirmation)
Fixed potion crashing the game.
Removed option to trade from Ezzy (As I was still in development with that and forgot to turn it off)
Gifting UI should reset back to normal.
Anyway, this was as quick a fix as possible. Really, really sorry for the people who experienced these bugs!
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06/01/25
Windows: MEGA | PIXELDRAIN .421a Updated
Linux: MEGA | PIXELDRAIN .421a Updated
Mac: MEGA | PIXELDRAIN .421a Updated
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Whats new?

Tribute is now a form of currency you can acquire; tribute can be increased from various acts, such as evolving a personality or interacting in the encounter system.
Things that increase tribute.
Evolving/breaking personality.
Defile climax.
Defile faint.
There will be new options in the future.
There will be some balancing as this system has just been added.
You will be able to spend tribute at Teotl's peak; here she can help the character "recall" abilities from former chosen.
Skills.
Defile
Engage with defeated enemies.
Gifted
You're aura makes people more accepting of gifts from you.
Meaning you can give crafted items to encountered NPCs.
Please understand they might not like every gift >.>
S.positions.
There are only two purchaseable options as of right now, which seemed mean just to unlock every animation you've all seen behind a grind.
Froggy: Reworked version.
Strangulation: a new defile type position that can be used in encounters.
New temporary personality type: Captivated.
New recipe: Weak potion of lust.
Although there isn't really a way in game to find out what the recipe is.
Rabbit M/Rabbit M/Rabbit M + Teabur flower.
What this potion does.
Well, with the new gifting ability, you can convince them to consume them.
Other things.
Been really concerned about optimization as the game gets bigger. I've reduced some script sizes, but please let me know if it runs worse or better.
The encounter system has been completely rearranged and looks a lot better now.
You can now faint/die during dungeons.
The player character has a third skin option to disable everything but the hand and other areas.
Couple of minor bug fixes.
Anyway, with this new loop, I can start introducing features tying into this into the upgrading and story. Next update, I'll hope to add Shop and the premade monster girl I've already made.
Anyway, thank you so much!
I will update you all as soon as I can do my best to keep out regular updates this year.
Jaevulen
2025-01-18 21:21:36 +0000 UTCFolorn Faun
2025-01-17 10:20:45 +0000 UTCJaevulen
2025-01-14 21:46:22 +0000 UTCFolorn Faun
2025-01-14 11:02:16 +0000 UTCRasmus Jensen
2025-01-13 05:26:32 +0000 UTCFolorn Faun
2025-01-12 19:24:29 +0000 UTCJaevulen
2025-01-11 15:18:20 +0000 UTCRasmus Jensen
2025-01-11 11:44:01 +0000 UTCJaevulen
2025-01-09 21:49:55 +0000 UTCUncG
2025-01-09 04:55:23 +0000 UTCleodon
2025-01-08 02:17:26 +0000 UTCJaevulen
2025-01-07 16:46:57 +0000 UTCBob Klaumeister
2025-01-06 18:30:29 +0000 UTCFolorn Faun
2025-01-06 16:09:42 +0000 UTCJaevulen
2025-01-06 03:38:31 +0000 UTCBierchen
2025-01-06 01:24:44 +0000 UTCBierchen
2025-01-06 00:59:44 +0000 UTCSparman 117
2025-01-05 22:40:20 +0000 UTCBob Klaumeister
2025-01-05 16:02:38 +0000 UTC