XaiJu
dlsavage
dlsavage

patreon


It's DONE!

This is just a super quick update to let you all know that 0.5.6 is done and I'm in the process of exporting/uploading it now. I've fixed a few major bugs that should make future playthroughs work if you were running into any of the errors detailed in the posts below, and hopefully the phonecall answering stuff should all go a little smoother from now on too!

I've also added some polish here and there, including a tiny little quality of life feature where now, when you open the load game list, it shows the last/newest one at the bottom of your save list rather than the first, and a password accessible debug panel so that if any players run into issues in future, I can get a lot more data about the state of their game in the hope of debugging!

Also - and this is actually kind of a biggie! - I've added a toggle in settings to enable an "experimental art" feature, where it dynamically switches out any character art for Peitho's hand-drawn versions so long as they exist in the folder, and defaults to AI art if they don't. She's done a bunch of characters now - Amy, Heather, Jennifer, Kevin and Professor Anderson, so I thought it was about time they actually appeared in the game.

Okay, I'll post again very shortly with the public links post. I know this last update has taken a ridiculous amount of time, but there really was a ton to do, and I'm so so glad we've kind of hit a (soft) finish line now. It means I can work on all the fun stuff, adding in more QOL features, side quests, NPC interractions, etc, and fleshing out the game world around the main storyline.

Also, because I won't be working to complete big "Chapters" anymore , for a while at least (i.e. until such time as I decide to carry on the main story further), it also means that future updates won't take anywhere near as long, as I can just drop an update every time I've added a bunch more stuff!

x


More Creators