XaiJu
dlsavage
dlsavage

patreon


Roadmap

Hey hey. I've been continuining to chip away at this new, improved version and I'm super happy with what I've done. Here's an example of something I've put in place, which hopefully gives you a little glimpse into the way I'm approaching this all moving forward:

Items. In all previous versions of Girl Games, I was working with individual 'hand-crafted' items that I was painstakingly putting together, one by one. So for example, a pair of panties ... This would be: a vector graphic image, with about two or three different layers including color combinations, a corresponding 'store photo' image, cribbed from the web and altered a little to suit, and then a Godot game engine 'resource' - which is a custom clothing class i've made, with a whole shitload of variables like: price, which 'body' slots it takes up on the player, etc, etc. And I was doing this for each and every damn item!

Well, I've been thinking of ways to both scale up the fun in the game but also scale back how much freaking work I have to do. So now I have somewhat automated the process. I now have a master 'underwear' class and a plain white vector image and store photo, and I've written some code that programatically runs off various different panties at run time in different colors/etc, faster than you can say 'sweatshop'!

If the above doesn't really make sense or interest you, don't worry. The short version is: the stores in the game will now not only have MORE fun stuff to buy, but also cool extra shit that can happen like 'rare' items that might turn up, different stock each day or week, etc, etc. And it all takes me less work.

I've been trying to approach the rest of the game with that same thinking too - finding ways I can automate and streamline the process, so that I can make it more fun and replayable (and actually handle the workload!!!). Speaking of all that, as promised, here's a road map, so you can get a clearer idea of my overall plan ...

Version 0.5.0: <-- this is where we are currently
(Note: I’ve done such a visual overhaul too and remade nearly every process in the game both visually and also cleaned up/rewrote the code, it’s worth shifting things forward to Version 0.5.whatever, IMO)
Done/doing/to-do:
-A 2nd way to make money other than the Art model job. hint, it involves the alleyway and underwear, lol [Status: done]
-All the stuff from the previous version up and running again, except (hopefully) with more freedom to approach Heather’s tasks in whatever order or time frame you want [Status: doing]
-Reworked sex system - kind of like the ‘sex engine’ version I shared in a previous post although even more dynamic/scaleable, so that I can add in fun stuff in the future like actual random NPCs you can hook up with, etc, that are created programatically in the same way as the game items [Status: doing]
-Some new content, places, etc unlocked once you’re in ‘girl mode’ (i.e. fun stuff to do in the nightclub/Adult Book Store/etc) [Status: doing]
- Everything just polished and well-oiled and with few/no bugs (hopefully!!) [Status: to-do]

Version 0.5.1
- The Jennifer mistress route, up to and including the games, so in other words as much equivalent content/tasks as the Heather route currently contains, except way more nasty/bitchy, lol

Version 0.5.2 onwards
- A hookup scene with whoever you choose after the games
- more Amy content
- start work on the route to feminize yourself if you choose to ignore the games completely
- start work on ‘post games’ content (I have some REALLY FUN ideas planned for how the story continues btw)
- possibly look into better NPC art??
- More random/dynamic content - dreams, pre/post lecture stuff, etc
- More clothes
- More jobs
- more hookups
- more everything!

So yeah! That's where I'm at. As you can see, this current update is just focussing on getting everything shipshape before I go hard on Jennifer (which I know a lot of people are waiting for!). And then once she's in place to the same degree as Heather, I can start in on the rest - all the fun extras that will make the game feel alive and reward replaying!

And as a final little thing to whet your appetite, here's a quick n' dirty screenshot of how the game's currently looking on my machine. I'm super happy with the little tweaks and additions I've made so far - I hope you like what you see too!

Comments

Congratulations! You have achieved Coding Class Level = Maniac ;-)

Leah


More Creators