This weekend, I was looking over what I rendered so far, and to be honest I didn't like it very much. I really want this to be good and it felt like I was fucking up some how, but what I was fucking up and how to fix it eluded me.
I asked a fellow artist that I trust and respect, who is very very skilled, what they thought of Toph Heavy so far. and this was the critique they gave me.
"so I think you're getting way too hung up on defining individual forms with your shading. You are having shading around the rim of the entire form. This is killing your sense of form and depth. You are also over detailing some areas like the shading on the clavicles. This makes the characters look very hard and sharp edged and not soft and sexy"
And then they suggested potentially blurring the form shadows.
Now the adjustment here is kinda quick but should give you an idea of what I'm thinking of doing to fix it, but I really could use your opinion on it. Better? Worse? No Blur? Yes Blur?
Don't mince words, you don't need to spare my feelings. The goal is to make the best looking thing. I'm going to take a couple days off for you to sound off, and then I'll make adjustments based on your feedback. Thank you in advance.
Bepis
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