RoE's Future: Exploration
Added 2025-03-03 17:00:13 +0000 UTCI'm sure many of you folks have played some of the various RPG style text games out there. In short, the exploration module will involve the player exploring the realm and encountering events based on the biome you choose.
The design is already finished and I'm in the process of writing the module. Below are some of the highlights players can look forward to:
Players will be able to explore once per day. This is non-cumulative and rewards players that engage daily with the game.
All exploration actions will result in a reward (No "nothing" events!).
Player rewards will scale and get better the more a player explores.
Just like stat descriptions, event results will be based on the player's stats.
There will be six biomes.
Each biome will have at least four events.
There will be items and a shop. For the shop to function as intended, items will be exempted from fallback logic. Items represent an exploration action and are bought/sold at a direct 1:1 exchange.
It's worth noting that because of the limitations of developing a Discord based game, all events will not rely on any further player input aside from the initial exploration command.
Also, some players enjoy the discovery process of an RPG game like this. It's already been requested that I hold off on posting any sort of content map in order to double-down on RoE's collaborative nature. I'll be scheduling a poll to go up tomorrow that will gauge if this sentiment holds true. (As usual, the poll that goes up here will be for Patron bonus votes, and the free poll will go up in the Discord.)
Lastly, it's entirely likely that the biomes will be released in stages, possibly starting off with the forest and city biomes releasing together, then the remaining four releasing one at a time. Each biome will take a lot of work, both in regards to writing and development! This segues into a reminder that I need to pay the developer, so I'd greatly appreciate anyone that signs up as a Patron!