ReSkinner is a Unity Plugin designed to help avatar skin creators apply skins to VRChat avatars. It provides a simple and intuitive way to set up and use skins, making the process easier for both creators and users. Best of all, it's completely free!
The above is a video turorial detailing how to set up an Avatar Skin with ReSkinner and a rough overview of how the user will use it.
ReSkinner 1.0
Initial Release
ReSkinner 1.1
Variants now support different Menus and Paramaters
ReSkinner 1.2
Fixed Variants sometimes being unable to apply Menus and Paramaters
ReSkinner 1.3
Added Tags System
Created Modular Avatar and VRCFury tags for the end user to see
Made Rig Combining optional via a tag
Fixed an issue where some skins were applying multiple materials to the same triangles by creating additional material indexes, this is now locked behind a tag
Made the Replace Menu and FX button controlled by a tag to avoid confusion for the end user
Added a description area for each Variant
Added functionality for unity's default Undo/Redo functionality.
A few things to note:
Prefabs must have the same name bones in the armature to be automatically applied.
Prefabs will automatically Max out any blend shapes with the same name as the avatar (as per it's listing in the skin)
If you need any help with this at all, please feel free to reach out to me on Discord: @Yargon