XaiJu
CallOfSaregnar
CallOfSaregnar

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Dialogue Editor

It is funny how Call of Saregnar began its life as an interactive fiction RPG hybrid, and the first thing I did back then, was to implement a conversation system. Now that CoS has grown into a fully-fledged graphic monstrosity, I almost forgot about this principal ingredient of game.

So, last night I've begun to investigate on a solution that would allow me to graphically build each conversation without the need of messing around with XML and the like. Within minutes of googling for an existing node-based editor for Unity, I stumbled upon xNode and I was hooked. It does just as much (or as little, if you will) as I needed to base my dialogue editor on.

Now, the next day (a couple of hours later really), I have a barebone implementation of a dialogue editor up and running. Of course it is not hooked into the game yet, but I am really satisfied with the results so far.

Will keep you posted on updates.

Dialogue Editor

Comments

You're welcome!

CallOfSaregnar

Nice writeup. Thanks for sharing :-)


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