It is funny how Call of Saregnar began its life as an interactive fiction RPG hybrid, and the first thing I did back then, was to implement a conversation system. Now that CoS has grown into a fully-fledged graphic monstrosity, I almost forgot about this principal ingredient of game.
So, last night I've begun to investigate on a solution that would allow me to graphically build each conversation without the need of messing around with XML and the like. Within minutes of googling for an existing node-based editor for Unity, I stumbled upon xNode and I was hooked. It does just as much (or as little, if you will) as I needed to base my dialogue editor on.
Now, the next day (a couple of hours later really), I have a barebone implementation of a dialogue editor up and running. Of course it is not hooked into the game yet, but I am really satisfied with the results so far.
Will keep you posted on updates.
CallOfSaregnar
2018-02-28 17:19:44 +0000 UTC