XaiJu
viperv
viperv

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Divine Arms Alpha Demo Version 1.9

link was already leaked a day before the upload haha.

Uploaded to a new one, HERE! 

The sound effect files did not make it, I encountered much severe bugs that I'm glad I found before attempting to upload it. Fixed those up. Hopefully you won't encounter anymore bugs.


I have been off the radar for almost a month. Really sorry for the absence, but as you knew of the shit that happened to us. It took me out of commission. I have never been so depressed and tired of everything.

I took a break. A 10 day break from everything including the internet. For the first time I felt I needed to run away from it all.

Beloved pets died, family and friends got ill. All of which took my time. What's worse is when I did find the time to get back on track, the one thing I focused on for sometime, the animation manager... FUCKED UP. 

It just did not work when combined with everything in the game system. Coming from Adobe's Action Script 2, I switched 3 years ago to 3 and I thought I mastered it after releasing WItch Hunt. 

But it bit me back. It was buggy, slow and instead of making things work faster for me, it got more cryptic, thanks to how stric AS3 is. From there I felt this weird chill of stress climb up my spine as if it was killing my hopes along the way.

THEN CAME CHRIS' EMAIL SAYING HE DOESN'T WANNA DO DIVINE ARMS AGAIN. 

I cried. For the first time in many years, I cried.

So I took a break from everything before my mind gets so weak I decide to just give up. Almost did. So I ran away from work, from family, from my duties, from the internet. I just ran away like a kid.

Came back after 10 days and fixed the whole goddamn thing. It's what I could do for 20 days, but I was really pushing for 2.0 before end of November. But I think 1.9 will do for now. The animation manager now works like a charm. I skipped the AS3 algo and did it the old fashioned AS2 way with some adjustments.

NOW, About Chris Armin...

For the context, after we had some talk, he was already doing Siggy (pun intened) for a year. And nothing else. He got sick of it. I understood. 

And all he said he needed to do was stay away from the project for a bit, do some commissions. Anything NOT Siggy, then later get back to Divine Arms.

In those moments, I will further with the game's maps and core. I'll email him if he's still willing to do something NOT SIGGY with me, so we can release it as mini games. So anyway, in that point, Chris is still with us.


GAME RELATED:

Enemies roam now. Enemies seek and find you.

The map, even though small, by version 2.0 the areas will all be connected just like Legend of Zelda / Secret of Mana maps. The overworld map and crystals will serve as checkpoints or fast travel.

Enemies will continue to respawn in this version. Will be fixed later.

Gallery mode is available.

Cheats will be code based.

And many more stuff and changes.

GAME OVER SCENES WILL BE AVAILABLE ON v2.0!

This will probably the last demo where it's a single exe file. Future versions may need to be on external assets as we're already on the 100mb mark. JESUS, compiling takes 10 minutes now and the Main FLA file is already 1Gb+


CAMPAIGN RELATED:

I seriously almost gave up on Patreon. If I wanted money, I can just clone mobile games and have old publishers deal with them. I did not go that route because I hate bosses and deadlines and that would just be lifeless gold mining. But this kind of pressure just won't work for me anymore. I feel like I lost a few years of my lifespan.

So I'll remove all the tiers and just leave $1, and $10 available.

The $10 will get you the exclusive link every the month where you can check my latest buggy versions. Cheats! High res files of Chris' work and other sketches he throws in the folder. 

Discord... I can't get the shit to work. Not in this shitty internet. :(


Ok, dead tired. I'll add shit up when I remember it. Campaign, I'll redo tomorrow. Thanks. 

~kReig out!


Divine Arms Alpha Demo Version 1.9

Comments

Wooooooohhh, Chris is back! Boy, please don't ever scare us again like that. And give Chris the time off he needs, so he can then create more gooey goodness for us all. Re-adjusted my Plegde back to normal, and wish you all the best of luck with the Project, so glad it's not over. After all, this IS my favourive NSFW Project on Patreon, so keep it up.

Zero Enna

Secret...scene.........son of a bitch. *goes back to reply the area*

McSpazz

Oh so you plan on continuing your amazing work then ? I'm sorry I misunderstood then the changes to patreon were not related to you stopping this as well once it's finished ? (I'm sorry i get confused easily)

Kayami Kira

I think the original comment was a little harsh... And honestly, if you are contributing to this artist, you are supposed to be helping, not expecting. We tend to forget that Patreon is for developers to release and develop, not feel pressured. I understand that family will always come first, and there are many countries that come to mind where the minimum wage is 9$ for 1 days work... to say we are talking minimum wage of over 90$ for 1 days work in Canada, and 3 times the amount if you are a garbage man. So ViperV, create art, not static, and don't let people tear you down.

Yamadellia

That statement was misunderstood. for one, Chris decided to stay with the game. Second, the SWF games are for the times Chris needs a break from Divine Arms. Third, the SWF are MINIGAMES when Chris is decommissioned from the break and those SFW minigames will have NSFW addons exclusive to patrons.

ViperV

If I read your previous posts correctly you will put priority on SFW now right ? I must say it makes me sad as with this 1.9 I can already tell no other NSFW game will ever be as great art-wise, animation-wise and gameplay-wise as yours so it saddens me in all honesty to see you leave NSFW only BUT hey life happens you do great stuff and I hope you all the best no matter what path you take cheers (I'll be here dreaming about Divine arms become a multi-game NSFW epic serie)

Kayami Kira

I do not understand what to do now. You removed the subscription for $ 5, leaving 10 and 1, but I gave $ 5 for 4 months already. Do I still have any benefits? And does it make sense to continue giving 5? Sorry for bad english.

I think it'd be great if we could toggle the speed ourselves.

You live and learn. As I had to. Patreon just doesn't seem like a good place for long term projects. Name me one that succeeded. It's for research.

Don't worry about the wall of text, I appreciate the fact that you took your time to write all this instead of giving me a one-liner or ignoring me altogether. Don't get me wrong, I'm not saying you're lying. As you said, I don't know your situation so I can't say if all this is plausible or not. It's just that for me you're a random guy on the internet, so I have to take every excuse with a grain of salt, especially when there's money involved. That being said, again, I'm glad that you added the 1$ option. I was never your patron despite following you for a long time because there was no way I could pay 5-10$ every month for a H-game (I'm not exactly from a wealthy country myself. That 2$ sandwich was a goddamn luxury, I'll tell you that much). I still have high hopes for DA, since it has the potential to be one of the best H-games out there.

Aestral

Well after seeing the first link get leaked so easily I think these can not be helped. But yeah, there should be more exclusive 'cheats' for that tier.

ViperV

Shit that was long. I did't see the whole text as I type, sorry. The deal about small games is that, instead of Chris doing commissions for someone else, I'd rather buy his time for scenes instead for these smaller games. I have older and reusable engines from the past that i can just modify so we can have at least finished games.

ViperV

We get ravaged by storms 10-20 times a year. I am a father, I have personal duties, we have cultural differences and i tell you life here is hard, sometimes I support 3 families because the minimum wage here for an 8 hour work would get you $9. I dunno how many sandwiches you can buy from those, but You can surely bet it's low. That may not be your problem but it's mine. I did not mention 2.0 being a prologue. That WAS the plan when Chris said he's had enough of the game. But he explained his side and just needed interval breaks before going at it again. The SFW focused game will be small games and will still have NSFW add ons. If I can get that up on steam, Patrons and non-patrons can simply attach the NSFW content. The same plan was up for Divine Arms only in reverse. A NSFW game to be converted to have SFW version. But I scrapped that idea because it will eat a ton of time. The game, I know was ambitious. It was not supposed to be a NSFW game, but a sponsored steam game with a budget of $60k. Unfortunately, the mobile gaming industry rushed into the scene and the sponsor cancelled the project to fund those instead. With nothing on me for a few months, I converted the game to NSFW and see if I can make it work on Patreon. And I tell you, I should have done simpler games instead. When I got on Patreon for the first time, I thought I could learn and develop the game at the same time, since there's enough funding. Apparently it was not the case and I over estimated my abilities because I thought It would be an easy task just like I did with Witch Hunt. Flash and it's AS3 language fucked me up so bad. This is the second project I did with AS3, btw and with Witch Hunt's success, I thought it will be easy. It was not. It was a disaster. Every time I fix an issue, 5 more problems will spawn from it. Coding took a fuck ton of my time and decided I needed help with animations. Then came Rey who ended up abandoning the project. In the last year I did nothing but to improve the engine and redo a lot of stuff from scratch. There were bugs and incompatibilities but I fixed them all and made it working. Then came along Chris, who had a different way to display his animations. Another incompatibility emerged and I had to fix it again. This includes game play mechanics and animation managers just for all of my ancient code would work on the new one. And in my absence last month, that's all I did. I focused on the last problem hindering me and this project to progress. THE ENGINE IS COMPLETE. If animators vector or raster were to come, I can put it in no problem. The only drawback is the filesize with Chris' rastered animations. With 3 incomplete monster scenes in the demo right now, we are standing at a whopping 100mb+ on 75% display quality. Imagine that on 35 enemies. No worries, tho as I'll externally import them when they grow larger in size. The plan: Chris will finish the first chapter. If he likes to continue, we continue. If not, we will find another artist. In the end I won't care much on the consistency of the art as long as we finish this game up.

ViperV

Man, I'm not sure if I believe you on the topic of all the things that happened to you (Not trying to be rude, but the amount of bad things happening to you in just 2 years is quite unbelievable when you look at it all), but I'm glad to see that you added a 1$ option (Hell, I spent twice as much on a sandwich today. Even if it takes you 2 years to release another demo, I won't die of starvation). I still want to see your game finished as much as I did 2 years ago when you showed up with DA on ULMF. One question that bothers me though is: What is your current plan regarding the game? Because I've seen you saying that you'll release 2.0 as a prologue to a new SFW-focused game and then focus on that, then you said that Chris decided to finish current animations and one boss, and now I see you saying that you'll finish the game and that Chris will be back after a break. So is the game going back to the original 3-parts with 35 enemies total plan?

Aestral

ok cool. i'll try to do something about this for the next upload. thanks for pointing it out! you think it'd be better if the player can toggle the speed?

ViperV

No worries. You've been with me for a long time now and i can never thank you enough for that!

ViperV

This is why I'm slicing it to 3 chapters. If I knew, I should have did smaller games from the very beginning. I thought I could work and learn at the same time. But it bit back so badly.

ViperV

Right, looking at the new campaign changes (very nice reward icons btw) it seems like the cheats will always be hidden somewhere in the new versions. I think players will always end up sharing the location of these secrets sooner or later in the comments, so is this something you'd want to remain "hidden" as it was supposed to without people spoiling it?

MartinX

Your story sounds miles worse then mine. Except I do have to deal with those "bosses" and deadlines. Doesn't really make it worse, just leaves a bad taste. As you said, soulless. Anyway, I noticed a pattern on Patreon EXCLUSIVELY. For now it seems like all Patreon NSFW projects are doomed to never see the light of the day. It's strange really. It might actually be ALL long term projects in general. Will see. For now hang on.

thanks for all the hard work dude, seriously, the amount of crap you have been going through and still kept up with this is legitimately huge to contemplate and I will not stop supporting you. I have limited funds so I do apologize for only being the $1 for now but I will up it eventuallly

Argenten

The speed up definitely looks awkward sometimes...It's a common trope in h-games to go back and forth between fast and slow, but most of the time it just kinda looks unnatural.

Scott Henderson

I'm happy to see you still working on this project despite the set backs, stress, and heartache. You've made a really cool engine for combat, animations, and story. I hope you keep going with it!

that's all the enemies for the moment. as for old flash animations, I will add them soon in the gallery. thanks for playing!

ViperV

2) I remenber different ganker animation. Can ı find that in this version? (Sorry for bad language)

HyouZou

I have 2 question 1) I have gankeri blood hunter, rapevine and fungus . Is there anyother enemy. I ask because I dont want spen all my night to find. I have to work tomorrow

HyouZou

I think the Blood Hunter was the worst offender. The others are mostly fine. It looks alright with the Ganker and the Rapevine because there's fairly minimal body movement, it's mostly tentacle stuff, but with the Blood Hunter Sig's whole body is bouncing around and when sped up it looks weird. Basically whenever there's a lot of stuff in motion it starts to look weird when sped up, even a few Rapevine animations have this issue. Maybe if it didn't get quite so fast it would look better.

it was intentional. i suppose they look a bit silly to some scenes, but are they fine on most?

ViperV

v1.9, i was sleep deprived hahah sorry for the typo

ViperV

thanks for the encouragement. means a lot.

ViperV

i'm letting this one go since it's no 2.0 hahaha. you found that one so fast. i was hoping putting it in obvious places would actually make it harder to find. :p

ViperV

Is this version 1.9 or 1.09? It varies from post to post, title to title. I'm guessing it's 1.9 because you are now mentioning 2.0 coming out soon, yet I continue to see mention of 1.09. da fuq?

This is great. All the animations are so great, even the ones that aren't finished. It's been worth the wait! One issue though, animation speeds seem to vary from a normal pace to really fast. I don't know if this is intentional but it looks kinda silly when they get really fast.

Hey Viper, I just want to say thanks for everything and all the work you've done. I think we're all grateful for you powering through this, and I want you to know we're by you as much as we can be. Thanks, really!

Found the hidden scene (it's the Fungus Brute one): There's a hidden area in the first room where you start the game. You can go through a small wall section and into another room, which tells you the colour code for the cheats in the pause menu. After you activate the cheats, press the "MEME" cheat option, exit the level, and go to the gallery in the world map (by pressing space) to find the Fungus Brute scene. <a href="https://imgur.com/a/EYUO4" rel="nofollow noopener" target="_blank">https://imgur.com/a/EYUO4</a> Lol kReig, well-hidden, but maybe you should have put a different code on the wall which only activates the hidden scene itself instead all the gameplay cheats as well :P

MartinX

damn it worth the wait

Best of luck Viper. Sorry to hear about all the sucky things. I dunno which of the tiers Ill go for. But count me in as your patreon for a good while longer :D I love the concept for this game and will continue to support it as long as I can.

Shadefalcon

Sucks that i have to go to work. I'll have to wait until tonight to check this out.

Brandon

i dont remember the names, but the big red guys seems to have broken main scenes (doesn't appear when you lose the minigame).

The Indulge Scene is perfectly fine

Squeeps

Quick thing: The Main Scene for the Bloodhunter seems to be bugged; it just pushes to a white screen. In the Bestiary, it moves to a blank Upgrades page.

Squeeps

<a href="https://i.imgur.com/JtP23NA.png" rel="nofollow noopener" target="_blank">https://i.imgur.com/JtP23NA.png</a>

MartinX

Yay, it's finaly here :)

Dorago

HAHAHAHAHAHAHAAHHAH WELL DONE! i cant fucken believe it. after all this time you have come back. great to see you back on the horse. &lt;3

Havel


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