link was already leaked a day before the upload haha.
Uploaded to a new one, HERE!
The sound effect files did not make it, I encountered much severe bugs that I'm glad I found before attempting to upload it. Fixed those up. Hopefully you won't encounter anymore bugs.
I have been off the radar for almost a month. Really sorry for the absence, but as you knew of the shit that happened to us. It took me out of commission. I have never been so depressed and tired of everything.
I took a break. A 10 day break from everything including the internet. For the first time I felt I needed to run away from it all.
Beloved pets died, family and friends got ill. All of which took my time. What's worse is when I did find the time to get back on track, the one thing I focused on for sometime, the animation manager... FUCKED UP.
It just did not work when combined with everything in the game system. Coming from Adobe's Action Script 2, I switched 3 years ago to 3 and I thought I mastered it after releasing WItch Hunt.
But it bit me back. It was buggy, slow and instead of making things work faster for me, it got more cryptic, thanks to how stric AS3 is. From there I felt this weird chill of stress climb up my spine as if it was killing my hopes along the way.
THEN CAME CHRIS' EMAIL SAYING HE DOESN'T WANNA DO DIVINE ARMS AGAIN.
I cried. For the first time in many years, I cried.
So I took a break from everything before my mind gets so weak I decide to just give up. Almost did. So I ran away from work, from family, from my duties, from the internet. I just ran away like a kid.
Came back after 10 days and fixed the whole goddamn thing. It's what I could do for 20 days, but I was really pushing for 2.0 before end of November. But I think 1.9 will do for now. The animation manager now works like a charm. I skipped the AS3 algo and did it the old fashioned AS2 way with some adjustments.
NOW, About Chris Armin...
For the context, after we had some talk, he was already doing Siggy (pun intened) for a year. And nothing else. He got sick of it. I understood.
And all he said he needed to do was stay away from the project for a bit, do some commissions. Anything NOT Siggy, then later get back to Divine Arms.
In those moments, I will further with the game's maps and core. I'll email him if he's still willing to do something NOT SIGGY with me, so we can release it as mini games. So anyway, in that point, Chris is still with us.
GAME RELATED:
Enemies roam now. Enemies seek and find you.
The map, even though small, by version 2.0 the areas will all be connected just like Legend of Zelda / Secret of Mana maps. The overworld map and crystals will serve as checkpoints or fast travel.
Enemies will continue to respawn in this version. Will be fixed later.
Gallery mode is available.
Cheats will be code based.
And many more stuff and changes.
GAME OVER SCENES WILL BE AVAILABLE ON v2.0!
This will probably the last demo where it's a single exe file. Future versions may need to be on external assets as we're already on the 100mb mark. JESUS, compiling takes 10 minutes now and the Main FLA file is already 1Gb+
CAMPAIGN RELATED:
I seriously almost gave up on Patreon. If I wanted money, I can just clone mobile games and have old publishers deal with them. I did not go that route because I hate bosses and deadlines and that would just be lifeless gold mining. But this kind of pressure just won't work for me anymore. I feel like I lost a few years of my lifespan.
So I'll remove all the tiers and just leave $1, and $10 available.
The $10 will get you the exclusive link every the month where you can check my latest buggy versions. Cheats! High res files of Chris' work and other sketches he throws in the folder.
Discord... I can't get the shit to work. Not in this shitty internet. :(
Ok, dead tired. I'll add shit up when I remember it. Campaign, I'll redo tomorrow. Thanks.
~kReig out!
Zero Enna
2017-12-17 16:33:36 +0000 UTCMcSpazz
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