XaiJu
viperv

viperv

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viperv posts

Version 2.88 is here!

First of all, here's the LINK (password: DIVINE)

So, here's the new version. Tons of mechanics added here and inch by inch we are getting closer to a feature complete version!

I decided to do finish all the features first because I found it a breeze making stages and puzzles and game play elements when the things that function are already available to me.

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Final stretch!

Hello everyone! I'm really sorry for the huge delay. We got hit by two consecutive storms and have slowly been getting life, health and sanity back to normal.

There have been tons of additions to the game that also is a part of the delay, as bugs also piled up. But it will be out this week 100% I just have one final and MAJOR bug to squash, polishing the stage and everything will be ready afterwards.

Thank you for your patience and support as always! More info abo...

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News and update soon!

Trying to make a YT video of the current progress but the video editing app is being finicky. If it continues to fail, I'll settle with many .gifs to showcase the new gameplay visuals. There's a lot to unpack. Anyway, I'll keep trying. Be back in 24-48 hours!

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Mushroom cancelled (actually just delayed)

Hello everyone. Sorry for the late news and update. I'm in the stormy season for sometime now and just recovered from a nasty ailment the weather brings. Also just recovered from burnout, because, yeah creatives get them every now and then.

Anyway, major change is that I simplified many things development wise to speed things up, It will be very noticeable once the exe is out. I tend to make things overly detailed that it takes tons of time, so those are now severely implemented (discip...

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It's that time again! But we keep deving!

Hello everyone! It has been a wild month!
I've had some good rest and fun with the birthday break week for sure!

But man, oh man, I'm sure you've heard what has been happening lately.

As lucky as it may sound that we're still even existing, I am at constant fear of being pruned anytime. (Every other NSFW creators probably feel the same at different magnitudes depending on their content)

You know how many times I've shifted and complied according to each and new ToS and ho...

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Next enemy scene

Hello everyone! If you've not seen the previous post, here's the LINK for the v2.46 available now to all supporters!

Anyway, I hope you're not tired of mushrooms, but here's the the next spicy layout to be animated and he's the last shroom enemy. They do inhabit the early area, so please bear with...

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v2.46 is out!

First, here's the LINK!

Special thanks to the artists who submitted their fanart for the loading screen, Chocobanan, Modde and Yami. The screen you see above are just sample, as the loading screen will shuffle through the art individually once it is complete!

For the v2.46, the Ganker and it's spicy scene is...

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New Alpha soon!

The Ganker is 80% integrated in game. I still need to add in the sound effects and maybe reuse the old ones for now. He will also need to be integrated to the minigame as well, along with the actual spicy loop. Mahalai+ supporters will get to test it this June as soon as I iron out possible bugs. A week after that, all patrons get to test it!

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Ganker scene loop done!

Hello everyone. Apologies this took a while. Personal life has been quite shitty but is being sorted out.

That aside, I'll try to move up to Godot 4.4 this week as there is a feature there I'd like to take advantage of. (animation labeling)

Afterwards, I'll get the Ganker and this scene in-game as well.

Below is the internal shot. As per usual, the initial scenes and end scenes will be added later on once we get more enemies in the game. By then, hopefully I can hir...

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Ganker animation soon!

Hi everyone, just a heads up, will be posting the new Ganker scene in a few days. It is almost done and is just slightly delayed because of my kid's enrollment week and other prep and personal holidays.

For the chads who upped their pledges last month, thank you! It helped a lot, you got my kid enrolled in school and I had to do less commissions to get by.

It has been a very busy month and I hope you look forward for the new Ganker scene soon! It is just missing the final touches ...

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Animation Phase Begins!

Hello everyone, here's some news and update about the game.

I may release a v2.46 before v2.5 soon. There are still things to iron out but day/night cycle is almost done. I am currently stuck on the SAVING system, but as soon as that's done, I may release a v2.46

Last month, I mentioned doing local side-work. I have no choice as again, Patreon earnings are not meeting my monthly needs as much and I don't want to do another loan. Now, I ended that contract because I really hate tha...

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Progress report - Feb 2025

Hello everyone! We are inching closer to a new update! I can't be certain when exactly, but here's what to expect and what is being worked on and already done:

--------- Loading freeze bug ---------

This is a Godot/Nvidia problem and I think they will fix it by Godot v4.4, for now, I already made a band-aid solution for this in the current source version, so once v2.5 is out, it should work for everyone like before.

--------- Simplified Style ----...

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News and a test map

Hello, everyone! v2.5 is soon approaching but I'll need some more time. January has not been favorable and I've sorted some personal issues, but despite 'em, work never stopped.

I have here v2.45 which is pretty much just a ton of fixes and code refactors with some new stuff for the new map system and tiles. It is not done yet and it is just a walking simulation test map. With the new trees and tiles, enemy pathing needed to be reworked because they get stuck often with anything placed ...

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Back to work!

Happy new year, everyone!

Had a lot of rest and lifestyle changes and health is now back on track! No need for maintenance meds and I just got to keep things the way I do things recently.

That said, I already started working last week, fixed some existing bugs and now currently working on the tilesets and stages. We'll finally be able to leave and transition to areas soon!

Some of the elements shown above are the debug and backend process. They will then be split and reshape...

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Year-end Dev Report

Hello everyone! kReig here and here's the stats of what's going on with Divine Arms' development and future goals.

But first, 4 things I want to clear out that I frequently notice / get asked.

  • One, my dev name is kReig and not Viper.
    ViperV means Very Important Perv. The snake part is just something I patterned with the double v that looked like snake fangs. ViperV Good as a studio logo idea but technicall...

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Divine Arms v2.4b

EDIT:

Currently there is a bug that makes the mini game impossible. it is a delta bug. i am developing in 60hz monitor, so for those who have powerful pcs and high refresh rates, will encounter the bug. I limited the game's target fps to 60, so it SHOULD work now, but please tell me if there's still issues.

About the loading crash report, just set your firewall or anti virus to ignore the exe and it should work.

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Minor delay

Hello everyone! We got hit by a typhoon and had zero to unstable power for almost a week.

Things have stabilized now with internet returning few days ago.

To be sure, I'm giving myself the lost week to catch up but hopefully I can get this done in under.

Many things are added and the core is almost complete!

So yeah, this coming update will be including spicy scenes!

The scene above is the mini game hacking scene btw. If Siggy is n@ked and encounters physica...

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Playable update soon!

After adjustments and testing, will just need to add sfx but I'll release the current state for supporters. It still has no new stages and maps (i'll do those next) but we'll have a few lewd scenes in, the minigame (gif above) and the dialogue system. Expect lots of placeholders and bugs tho!

Thanks for the support everyone!
-kReig out!

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Successful transition to Godot 4.3

Hello everyone, Godot released their version 4.3 mid August and the original plan is to shift to it when it goes much more stable at around 4.3.1 - 4.3.3, however, I kinda got burnt with animating so I went ahead and dove deep with it.

After a week of tinkering, I have successfully transitioned Divine Arms to Godot 4.3!

I had to do some stop and go's as I was struck with fever and had to fight for my life when our local volcano sent vog in our lungs. We gon have to live with it fo...

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Animations Update

"I just did this whole loop in less than 3 days!"

Famous last words.

Apparently I am again reminded how hard animations are lmao.

Anyway, the goal is to have 8+ animations before Godot 4.3.x comes and at the moment I am almost done with 5. I'll show them a bit below, but be warned that they are not finished yet. Though they are already within vision, post process effects and finishing touches will be done later.

THEY ARE MISSING NIPPLES...

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Minor delay

Hi everyone, heads up. I have 4 ongoing animation scenes in progress that will be a bit delayed til 1st week of July. Health problems and personal life has been causing it.

My kid will be staying with us now and will be transferring to a new school. All the paper works, preparation and non-privacy has been eating my time. It's almost done she's got her own room now so I can animate in peace.

I've also just recovered from whatever the fuck this weather has struck me. I'm glad I got...

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Animation Season - Campaign Changes

Hello everyone! So as many of you mentioned and noticed, the whole Patreon page for ViperV has been wiped out of almost all posts. Patreon, has recently changed their ToS and have been "strictly" enforcing them. - I had no time to review it, so I purged all posts first to comply, then took my time read. (If I took my time to read first, there's a chance this page gets pruned by the time I get back and comply)

So after reading, here's how it now would go:

EVERYTHING CONTINU...

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Dev news update for v2.4 [Edited]

So, this is an edited post and you'll see lots of censored placeholder images.

This is to comply with the ToS. This is dealt with after some readings, findings and research, but since this whole post is informative with development progress, I decided not to delete it. So anyway...

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Divine Arms v2.35 Final Tech Demo

First, here's the v2.35 LINK!

Yes, this is still a tech demo. But it's the final tech demo.

Next updates will have the spicy things. When will it come out? Not anytime soon as again, I do 95% of everything here from design, sprites, backgrounds, animation, code to mixing sound effects. The only thing I did not do would probabl...

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Almost ready!

Just doing some final tests and debugs. v2.35 will be up in 24-48 hours!

There's just so much stuff to unpack. Thanks for the patience!

-kReig out

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v2.35 Soon!

Hi everyone! v2.4 is on the way, but there's still pretty much a ton of things to do to complete it. I'll upload v2.35 soon, so you guys can see the current changes and added stuff. 

Thanks for understanding and the support and most of all, thanks for letting me cook!

-kReig out!

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Divine Arms v2.3

Click here for the v2.3 LINK  

Because Dropbox is dumb, do NOT click the "Join Folder"

A little late, sorry! Internet issues.

Anyway, this is going to be the final alpha version for the tech-demo as v2.4 will finally get the lewds in! I...

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v2.3 coming soon!

Some final testing and encoding of changelog but it's almost done!

I'll post all about it soon but expect complete audio in the game now for current content.

Added some basic HDR glow feature that's already built in Godot 4. 

There's also alternative spells for the elements like this one for fire:

 Anyway, just gonna get some sleep but should be ready tomorrow.

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Back to development!

Hey everyone, will be requesting a few more weeks to get to v2.3 - v2.4 as a lot of things are on my plate right now. Aside from the birthdays of my girls, other personal stuff like end of the year tax filing shits, land tax updates and other paperworks just eat up my time lately. My 18 year old dog also died and it's all just eventful.

I'm just going to finish some tasks, update the patreon campaign and other support pages so visitors don't meet a dead end.

The new Godot 4.2 also...

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Mimik x Siggy

A bit late. Lost some hours as flash did it's thing, but here's the loop set.

btw to those asking how to trigger the scenes in-game, it is NOT possible yet.

I do the animations on the side just to progress with them and just showcase them here, again for progress. However, the current priority for the game are audio and getting the lewd scenes in.

By v2.3 or 2.4 you can trigger the scenes in game.

I still have not decided on the minigame / escapes ...

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