XaiJu
paladox
paladox

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Wand Overhaul

I must admit that the wand durability system is pretty much broken (and fairly pointless). Not to mention that most players will simply not even use the wand after a certain point (unless of course you decide to go with a weapon damage build instead, which probably isn't ideal). Not to mention, it would be pretty annoying to actually have a decent wand using Sienna, only to have her wand break at an inopportune moment (like, say, a lengthy boss fight). Well I did away with the durability system completely, and wand charges are now quite different. 

Wands no longer lose charges, nor can they break, when using them in combat. Wands now, instead, give specific spells that you can use outside of combat. The first wand will restore vigor (all party members, fully) and has 3 charges. These charges are restored when you sleep. Each wand will have a different type of spell (50 stamina recovery for the next wand, and full magic recovery for the 3rd one). Also, increasing Sienna's wand skill will increase these charges by 1 each (for each wand type that you have).

Oh and the sprites will be different too (no longer an equipment piece. That kinda went along with this, as I was able to completely remove a page involving wand damage and sly sprite effects from every enemy encounter. I haven't made the change yet, but all sprites that are born will now be the same (which will add to your total sprites, basically). Later on, once you're established in The Abyss, you'll be able to assign them to tasks like collecting stuff, processing stuff, etc.. The sprites you could previously get at the beginning will probably be changed to clusters that you can get, adding up to 100 or so. 


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