(a rather small) Progress Update
Added 2017-09-20 15:32:50 +0000 UTCHey everyone! I just thought I'd let you know what I've been up to. I've been brainstorming game ideas as usual (speaking of which, does anyone miss the monthly game ideas? I know I've let it slip by the wayside but I could pick it up again). Thus far I've only put effort into short detailed descriptions of those games into notepad. I try not to start turning any of them into actual games because I know FSA would suffer for it.
Speaking of FSA, I've been going through the painstaking process of replacing every single debris item in the game. :D It's mindnumbingly boring, but simply must be done. xP At least after it's done I'll never have to do this again, because the code for them all will be in one singular common event. This means I could increase/decrease the organic material you get, change it, remove it, etc.. and it would change every debris item in the game by only changing that one common event.
This really puts into perspective how much I've learned since I first started. The old debris events are all unnamed (RPG Maker VX gives them sequential numbers for names by default), and most of them block monster movement (I learned early on that events must be marked as "through" for other entities to be able to pass through them, but players can walk over any entity that is marked as "under" the player).
Oh. I'm about 25% through the maps so far, with doing this. I haven't reached the Dungeons, Vinery, Mines, or Crypts yet (eep!). It's probably something I should put on hold and come back to, but I kinda want to get it out of the way so I can focus on chest replacements, adding more secret areas, etc..