Patreon has in their infinite wisdom, removed the goals display feature. In the absence of that, it is now replaced with this pinned post which while not as useful or as clear, will have to do.
$1,500: Combined with my freelance work, I have now reached my absolute bare minimum required for living expenses. Sure it may be a rice, beans, and ramen noodle diet (for myself only of course don't worry as my senior mother, the person I care for, eats better) al...
2023-05-27 17:00:19 +0000 UTC
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Are you Omega?
2023-05-06 17:10:58 +0000 UTC
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Good morning fellow malcontents. Just posting a trio of personal / portfolio pieces I did a while back. The WIP songs are Redux, Distant Memories, and Super Deluxe respectively. Does anyone else miss this sort of late 90s / early 2000s electronic music? I know I sure do heh.
I may or may not finish these into full length pieces someday, but for now they serve their purpose, and hope you all enjoy them as well. Please let me know if you would like to hear more such music!
2023-04-20 11:33:31 +0000 UTC
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Good morning fellow malcontents. Just posting a commission piece I did a while back for a fellow Starsector modder, Tartiflette and his Diable Avionics mod.
bit.ly/3GxjoxR
In-game version is broken up into many parts which are tied to a custom scripted dynamic music player that is in sync with the action for a mission battle!
2023-04-08 16:34:54 +0000 UTC
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Greetings fellow malcontents. Just posting a commission piece I did recently for a pair of fellow Starsector modders, Astarat and PureTilt and their Volkov Industrial Conglomerate mod.
bit.ly/3pjiuO9
In-game version loops, this one is slightly modified to fade in and out.
2022-08-12 21:02:07 +0000 UTC
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Greetings fellow malcontents. Just posting a commission piece I did recently for a fellow Starsector modder, SafariJohn and his Roider Union mod.
bit.ly/3vDbLBZ
In-game version loops, this one is slightly modified to fade in and out.
2022-08-05 08:04:50 +0000 UTC
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Greetings fellow malcontents. Just posting a commission piece I did recently for a fellow Starsector modder, MShadowy and their Shadowyards Reconstruction Authority mod.
bit.ly/3SDYEdY
In-game version loops, this one is slightly modified to fade in and out.
2022-08-05 07:43:41 +0000 UTC
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Afternoon fellow malcontents. Just posting some commission pieces I did recently for a fellow Starsector modder, Tartiflette and his Karlson Heirloom mod.
In-game versions loop, these are slightly modified to fade in and out.
The preview track starts with the neutral theme, then friendly, and finishes with hostile.
2022-08-05 06:33:17 +0000 UTC
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Evening fellow malcontents. Just posting a commission piece I did recently for a fellow Starsector modder, Dark.Revenant and his Ship/Weapon Pack mod.
bit.ly/3eMpfDi
In-game version loops, this one is slightly modified to fade in and out.
2022-04-29 07:42:09 +0000 UTC
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Afternoon fellow malcontents. Just posting some commission pieces I did recently for a fellow Starsector modder, Tartiflette and his Outer Rim Alliance mod.
bit.ly/3mE4f3f
In-game versions loop, these are slightly modified to fade in and out.
The preview track starts with the major theme, and finishes with minor.
I previously did the faction interact...
2022-02-03 22:09:07 +0000 UTC
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Evening fellow malcontents. Just posting a commission piece I did recently for a fellow Starsector modder, SirHartley and his Industrial Evolution mod.
bit.ly/3AFWQIJ
In-game version loops, this one is slightly modified to fade in and out.
2022-01-29 07:30:14 +0000 UTC
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Evening fellow malcontents. Just posting some commission pieces I did recently for a fellow Starsector modder, Tartiflette and his Diable Avionics mod.
bit.ly/3GxjoxR
In-game versions loop, these are slightly modified to fade in and out.
The preview track starts with the neutral theme, then friendly, and finishes with hostile.
2021-10-29 08:45:24 +0000 UTC
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Evening fellow malcontents. Just posting a commission piece I did recently for a fellow Starsector modder, Originem and his ApproLight mod.
bit.ly/3pNQ1BF
bit.ly/3m888jo
In-game version loops, this one is slightly modified to fade in a...
2021-10-25 06:24:26 +0000 UTC
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You stare for several moments, until you realize that the stars in the background are subtly bending inwards towards the station, as if the silent construct were somehow sucking in the light itself.
Evening fellow malcontents. Just posting a commission piece I did recently for a fellow Starsector modder, Dark.Revenant and his Ship/Weapon Pack mod.
bit.ly/3...
2021-07-23 08:42:44 +0000 UTC
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Evening fellow malcontents. Just posting some commission pieces I did recently for a fellow Starsector modder, Nia Tahl and his ScalarTech Solutions mod.
bit.ly/3iIxzVT
In-game versions loop, these are slightly modified to fade in and out.
The preview track starts with the neutral theme, then friendly, and finishes with hostile.
2021-07-23 08:37:08 +0000 UTC
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I have always been told that Space is empty.
This couldn't be further from the truth.
Space is full of beauty,
majesty,
mystery...
And if you venture deep enough, Space becomes much more.
Evening fellow malcontents. Just posting a commission piece I did recently for a fellow Starsector modder, Tartiflette and his Seeker - Unidentified Contact mod.
2021-06-05 05:00:11 +0000 UTC
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Recall that ship that was completely REDCATED from the "Dreaming about carriers..." post right? Well for my patrons here it is no longer REDACTED and shown for what it is and what will be coming in the future.
A common complaint about Tiandong Heavy Industries is that they lack any carrier designs above destroyer scale. I always answer that with they don't technically *need* more and or larger carriers since they also use vanilla ships but that I do intend to add cruisers and this capit...
2021-05-18 22:49:42 +0000 UTC
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Small schools of fish flit past as you guide your small fleet. Out of the darkness, a small whale crashes into your ship, setting off a couple of proximity alarms but causing no damage. It isn't until you hear screaming, distorted by the speakers, that it becomes clear what you just saw; the "small whale" was a just a flipper of something much, much larger.
Evening fellow malcontents. Just posting a commission piece I did recently for a fellow Starsector modder, Wispborne and ...
2021-02-21 06:53:19 +0000 UTC
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Those who play Tiandong Heavy Industries, may or may not have ever noticed that all of their ships that are abnormally overgunned? Also all have the same ship system, the titular Flux Override. It always did the job but was a bit underwhelming both mechanically and in power, and also not impactful enough in terms of both visuals and sounds.
This could be solved by just making the flux dissipation bonus stronger sure... But that wouldn't solve any issues but the underpowered one. So I de...
2021-02-10 07:20:57 +0000 UTC
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A common complaint about Tiandong Heavy Industries is that they lack any carrier designs above destroyer scale. I always answer that with they don't technically *need* more and or larger carriers since they also use vanilla ships but that I do intend to add cruiser (and above?) ones later.
But how many is too many? That is a good question, one I wouldn't mind bouncing off my fans and patrons. One thing about Starsector carrier gameplay is that I find "pure carriers" very, very boring......
2021-01-18 03:18:15 +0000 UTC
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Pure insanity for the upcoming Tiandong Heavy Industries 2.0 update, it makes me laugh on occasion while playing the game even! I hope players feel the same way, as yea now it plays from a large selection of various guitar clips when you activate its ship system. It is even a real live guitar played by fellow Starsector modder TomatoPaste, not a MIDI sequence and samplers!
And for those that find it annoying, no worries. You can disable it outright or even contextually, for example in t...
2021-01-12 08:49:37 +0000 UTC
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