XaiJu
paladox
paladox

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Balancing

I just got artwork from Mavis for another Sienna trait, and I've been working on balancing the game a bit.

As I said in a previous post, I do want to give enemies with offensive spells an exp boost, so they'll now give 500 more exp, as well as dropping 1 experium. More offensive spells and they'll give an extra 1000+ exp (depending on the power and how many spells) and drop 2 experium. Enemies with critical hit capability are treated similarly (as they can easily KO one of your characters).

I've also just finished changing the fights for the Dungeon Levels 6-10. The enemies will still look the same on the map, but in-battle the enemies will be different (and more difficult). As is often the case, if you defeat the strongest enemy then the others will all run.

I still need to update the exp output of many of the current enemies, about 170 more (more or less).

Thanks for your continued support (and patience). I hope you're all having a fantastic week! :D


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