XaiJu
paladox
paladox

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Fulvous and Tower Fixes (wut?!), and stuff

Well sorta. I've been avoiding the Pick/Axe quest so far because... well I'm avoiding it. xD   But while exploring The Dungeon I decided to give the new Fulvous a try.

And... well... ouch?

At any rate the boss fight is nice and challenging. I don't see any need to change anything. Some death animations would be nice, but not necessary.

After that, I decided to revisit The Tower (since I had the acid). There were a few issues (gold coins graphic turning into a turkey dinner as they were picked up, some gates with graphical issues, wrong fight background for monsters, etc..). Lots of tweaks were needed. I'm quite happy with the game so far. I know there's a long way to go but I'm getting there. xP  

Also, I think it's best to find as many artists as possible so while I'm waiting on others to get in contact with me I commissioned another artist for a test image. I don't know how it will turn out but I wanted to see if they could draw a petite girl with small boobs. If that goes well then I might commission them to replace some of the static, in-game images (like the cat girl). While I do prefer animations there are some instances where large still images are the only thing that works (outside of using 1000 words, which I'm not very fond of text dumps in games).

I also placed cloth rolling, lumber bundling, and breast milking spots in The Abyss (in or near Sienna's room). I'll try and re-add the dancing mini-game (and another sex booth) to Kendra's Palace as well.


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