XaiJu
paladox
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Abyss Tweaks

I made backups of the saved games and I'm now going through The Abyss, making changes and tweaks where necessary.

The (currently two existing) night events in The Abyss are a little awkward, but they do at least seem to function. I do need to adjust that a bit though. I would prefer Sienna to say she needs to sleep before the events just intrude all over your business. "Wait.. what's happening? Is it bedtime? Wait.. no? What is this?" - type of confusion is not good. I'm going to add a note about it though, since they do function and I'm not ready to get into that just yet. Especially considering that I want to adjust the game so that sleep will grab Sienna no matter where she is (like it does in The Tower), aside from boss rooms & events of course.



Aside from that, I noticed a full party did not display properly during battle, clipping the 4th party member inside the lower walls and such. I've adjusted their spacing to fix that. I think the party could stand to be closer together though so I might adjust that further later on.



One of the night events puts you in a sub level on the 1st Dungeon level. I noticed that when you exit, the exiting event has not been properly updated. That's fixed now (lighting update, battle music change). I should probably adjust that jailer a bit because he was a pushover (and the fight is meant to be extremely difficult to win, since winning is optional).



I died a few times to the first boss. Once was to a statue that wasn't moving. A little awkward, but rare enough that I think I'll just leave it be unless I can think of a better solution at some far point in the future.



The fans on that first level are annoying and probably cause a fair amount of lag. I'll make a note to think up a solution sometime.


Lurker fights need some adjusting (passive kobold? verminous slime is up a bit much).

The monsters in The Dungeon are fairly challenging, but don't really give enough exp.
After you do a quest or two and get the kids 10+ levels these monsters are more of an annoyance than anything else. I might boost their damage, life, and spells in exchange for boosting their exp a bit. They're already challenging due to their abilities, but seem to have low amounts of life and damage, so I think I'll just try adjusting those first (and it should multiply their exp quite a bit).

(Yes.. Yes I could just bump their exp with no other changes, but why should I do that? I have a completely fair exp system that I use and I refuse to deviate from it. xP   Excluding some early bosses. )

I've been avoiding some stuff for now. I'll get back to it though. So many things to fix. xP


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