Abyss Tweaks
Added 2016-08-07 12:45:36 +0000 UTCI made backups of the saved games and I'm now going through The Abyss, making changes and tweaks where necessary.
The (currently two existing) night events in The Abyss are a little awkward, but they do at least seem to function. I do need to adjust that a bit though. I would prefer Sienna to say she needs to sleep before the events just intrude all over your business. "Wait.. what's happening? Is it bedtime? Wait.. no? What is this?" - type of confusion is not good. I'm going to add a note about it though, since they do function and I'm not ready to get into that just yet. Especially considering that I want to adjust the game so that sleep will grab Sienna no matter where she is (like it does in The Tower), aside from boss rooms & events of course.
Aside from that, I noticed a full party did not display properly during battle, clipping the 4th party member inside the lower walls and such. I've adjusted their spacing to fix that. I think the party could stand to be closer together though so I might adjust that further later on.
One of the night events puts you in a sub level on the 1st Dungeon level. I noticed that when you exit, the exiting event has not been properly updated. That's fixed now (lighting update, battle music change). I should probably adjust that jailer a bit because he was a pushover (and the fight is meant to be extremely difficult to win, since winning is optional).
I died a few times to the first boss. Once was to a statue that wasn't moving. A little awkward, but rare enough that I think I'll just leave it be unless I can think of a better solution at some far point in the future.
The fans on that first level are annoying and probably cause a fair amount of lag. I'll make a note to think up a solution sometime.
Lurker fights need some adjusting (passive kobold? verminous slime is up a bit much).
The monsters in The Dungeon are fairly challenging, but don't really give enough exp.
After you do a quest or two and get the kids 10+ levels these monsters are more of an annoyance than anything else. I might boost their damage, life, and spells in exchange for boosting their exp a bit. They're already challenging due to their abilities, but seem to have low amounts of life and damage, so I think I'll just try adjusting those first (and it should multiply their exp quite a bit).
(Yes.. Yes I could just bump their exp with no other changes, but why should I do that? I have a completely fair exp system that I use and I refuse to deviate from it. xP Excluding some early bosses. )
I've been avoiding some stuff for now. I'll get back to it though. So many things to fix. xP