Final Tower Fixes (starting on The Abyss soon)
Added 2016-08-06 14:02:34 +0000 UTCI fixed several things as I was finishing up with The Tower. I still have several tweaks I want to make (like that fight with the jailer at the end, since the background is all wrong, and stuff). While finishing up the battles at the end I noticed The Sad Muki is impossible to kill after Dillon is gone (even with Kendra's help). I decided to completely change the Sad Muki. For starters, it no longer hides. :)
I also did fixed the sprites a bit since the luminous sprites were giving way too much lantern fuel (1000 over). I still need to modify how flares are made, but it can wait.
I also modified the baby finding such that Sienna recovers 10 spirit every time she finds one. Later on I might change it such that she gets 10 max spirit from that as well. I just haven't decided yet, due to the fact most players will have saves after that. After the final release I might go back and do that.
Also decided to modify the cat girl's hugs a bit. Hugs recover 1 spirit, and a new snuggle option (which is basically just like the hug) recovers all spirit. I was thinking Spirit didn't have much impact on the game, but low spirit values will actually drain Sienna's immunity, preventing high health (>100) values.
After I completed The Tower I immediately noticed a few issues. Namely Sienna sleeping right after the other events (why?!), wounds not being removed during the time lapse, the merchant being visible halfway through his run, etc.. Lots of stuff to fix. Hopefully I can start on it soon.
Oh. Also need to activate classes and write some more of them. I'll probably do that after I fix a bunch of stuff.