XaiJu
paladox
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Flares, the anti-Lightlock

Apparently unlocking a Lightlock while a flare is active will result in a reverse lightlock, basically sealing that room in permanent darkness (flares and lanterns still work though). Unfortunately that means there's no workaround, so try not to unlock any lightlocks while you have a flare active.

I am, however, going to include a fix in the next update. I'm sure some of you might have saved your game after activating a lightlock while a flare was active, so I'm also going to include a workaround. Hopefully I'll remember to include this in the patch notes, but if not, you just re-activate the lightlock and put in the number "99" and that will fix it. I'm still working on implementing the fix and workaround for all the lightlocks. So far I've done this for The Dungeon, The Tower (stealth levels), and the intro cave (although I think it's impossible to use a flare there, but it's better to be safe than sorry later on). While doing this I'm also changing flares so that they don't burn while in an unlocked lightlock's influence.

This also has the added benefit of being able to repair a lightlock's lighting for any reason, like unlocking the lightlock if the lantern event has not been added yet (this happened a while back in The Crypts for someone). So at least there's that.

I've also fixed up the lightlocks in the dungeon sub area, The Penitentiary, and I've decided to make the large sub areas into extensions of their primary area (if that makes sense). Basically this means you'll get to The Penitentiary from The Dungeon, so you'll also be able to use the lightlock system to teleport to Penitentiary levels. I still need to add the option to teleport to the Penitentiary from Dungeon Levels 1-10 (hopefully I don't forget).

I think it's about time that I gave The Vinery some love, so I will probably clean that up a bit (removing excess monsters, trash, etc..), add sub areas, etc.. Not to mention the missing levels 9 and 10, AND the Lightlocks don't teleport from later levels. So I'll probably be working on The Vinery for the next few days.

I know there are still some really bad game stopping glitches and bugs to be fixed. I'll try to get around to them soon as well.


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