Hey everyone! Time for a quick update on what’s been happening:
âś… The main menu is officially finished!
🛠️ We’re now shifting focus to the UI for the settings menu to keep things clean and intuitive.
🗺️ At the same time, we’ve begun building the first map for the public demo which patreon will be able to test first!
🎮 We’re also working on some exciting new mechanics we think youâ€...
2025-09-18 16:05:47 +0000 UTC
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We’re officially working on the first full map for Daydream, and I can’t stress this enough. This is going to be something truly special.
I’ve poured an insane amount of time, energy, and love into building a world that is nothing like your typical "backrooms playplace." What we’re creating is surreal, nostalgic, eerie, and complet...
2025-09-06 05:58:39 +0000 UTC
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🎉 What’s Coming This Week – Alpha Update 🎉
Hey everyone! We’ve got some exciting stuff planned for you this week. A new alpha is on the horizon!
đź”§ Settings Menu Locked In
We’ve finalized our settings menu design and it’s ready for testing. The layout and functionality are set, and we’re just adding the finishing touches to the overall look. We’d love to hear your thoughts once you try it out.
👤 <...
2025-09-03 04:14:12 +0000 UTC
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I updated the main menu with a lot of the requests you guys mentioned in the last post. Appreciate all the feedback!
Now I’m curious—what physical things should be in the scene? Maybe a basketball? A nostalgic toy? Something else that would fit the vibe?
Drop your ideas below. I won’t show the finished version just yet… saving that for when you actually play :)
2025-08-27 00:55:07 +0000 UTC
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Hello everyone, it’s Juniper 🌙
First off, I want to say sorry for the lack of updates lately. I had to take a bit of time to step back and gather my mental. Making a game like Daydream can be overwhelming—there are so many moving parts to manage, and things are always changing. I want to make sure this game comes out the way I truly envision it.
That being said, I haven’t been idle! On the side of development, I’ve been practicing my animation skills for the player char...
2025-08-24 23:14:09 +0000 UTC
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I’ve been working on becoming more productive, and part of that is realizing I don’t have to do everything myself. I’ve been doing my best to break out of the solo dev curse by expanding the team and hiring more talented people using the funds you’ve helped provide.
What’s New
New Concept Horror Lead Artist – Bringing fresh ideas, atmosphere, and style to the project’s Entity's.
New Animator for the P...
2025-08-15 20:36:17 +0000 UTC
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Introducing Mr. Mahkoy — your imaginary friend and the first friendly entity.
I’m very proud of this video — the team did an amazing job bringing this concept to life. This all started as a fan drawing, which grew into an incredible idea, and now here it is in motion. I really took my time on the animation and quality, focusing on stepping everything up in both visuals and overall work. This is the first true example of what Daydream really is. Thank you for...
2025-08-15 01:13:19 +0000 UTC
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i am working on a new video for a friendly entity! I’ve been taking my time to grow the team and improve animations and overall visuals, so I haven’t been posting much on social media. Compared to our Deadlight video on YouTube, this feels like a real step up. Every day i am doing my best to perfect my craft and get a little better.
2025-08-14 16:53:09 +0000 UTC
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This is Karl’s new redesign — the final one — and we officially have rights to this version (we didn’t before since it was a FAB asset 🙂).
At some point, we’re planning to do a merch drop featuring Karl. Would you prefer that merch drop to act as a direct fundraiser for the game (through something like Makeship, GoFundMe, etc.), or would you rather wait until the game is out first?
2025-08-12 23:49:01 +0000 UTC
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Here are some scrapped sketches for our dog entity that’s currently in the works done by our amazing horror concept artist—thought you’d all enjoy a peek :)


2025-08-10 23:48:22 +0000 UTC
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Hey everyone,
I’ve been having a lot of debates lately about Daydream, specifically whether it should be a single-player story game instead of multiplayer. If you didn’t know, Daydream was originally supposed to be multiplayer, but as the fanbase has grown, I’ve seen how much people want in-depth lore.
Here’s the thing: in multiplayer, the trade-off is that you get the friends and fun, but a lot less lore. That’s something I’ve been thinking ab...
2025-08-09 21:50:40 +0000 UTC
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Below is the Second alpha optimization test for evaluating The ocean and FPS performance. Please read all instructions in the survey carefully and fill it out completely.
FRUTIGER AERO ALPHA - SEA TEST (V2)
2025-08-04 01:13:46 +0000 UTC
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Below is the first alpha optimization test for evaluating Lumen lighting and FPS performance. Please read all instructions in the survey carefully and fill it out completely.
FRUTIGER AERO ALPHA - LUMEN TEST
2025-08-03 00:26:10 +0000 UTC
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We’re testing Frutiger Aero aesthetics and need your input on the next environment vibe:

2025-08-02 02:02:39 +0000 UTC
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Big news! The Frutiger Aero Alpha is releasing within a week! 🚀 Our focus right now is making sure the alpha is fully functional so you can jump in and play.
This early build will include:
âś… A minimal set of puzzles
âś… Core environment and visuals
âś… Background music for that calming vibe
The goal is to get your feedback...
2025-07-31 03:36:18 +0000 UTC
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COMMENT BELOW "LEFT" OR "RIGHT" FOR WHICH STYLE WE SHOULD MAKE OUR LOG PLAY TOY
2025-07-27 23:00:18 +0000 UTC
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Which one would y’all want for gameplay — Body Cam Image 1 or Body Cam Image 2?
You can only pick one — “both” won’t be an option this time.
Drop your vote in the comments 👇
2025-07-22 17:39:09 +0000 UTC
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Finally working on the UI/UX for both the pause menu and the settings menu
The new menus feature tons of options for graphics, keybinds, and customization
Now includes a couple of things people have asked for: an FOV slider and a mouse sensitivity slider
Much more in-depth compared to the old test menus with limited support
Players can now optimize the game to better match their GPU and CPU
More control ...
2025-07-17 17:40:10 +0000 UTC
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if you have any ideas of what the entity could be comment below:)
2025-07-15 01:31:20 +0000 UTC
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We’re working on modeling childhood play equipment for our game, and we want your help deciding which bridge looks the most like the ones you remember from the mall playplace!
Check out the images below and vote for the bridge that feels the most realistic to you. Your feedback will help shape the nostalgia vibe in-game!
2025-07-13 02:59:29 +0000 UTC
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Drift into nostalgia with “Another Lost Dream,” a brand new track from the Daydream soundtrack. Let us know how it makes you feel.
Created by one of our talented Music Artist @Theonlynostalgiaddict
2025-07-12 19:24:26 +0000 UTC
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We’ve just finished the first build of our multiplayer player character! Next up is internal testing with the admin team before opening it up for you all to jump in and play.
But the biggest news? I’m currently working on our most nostalgic (and expensive) map yet! I can’t wait to showcase it, but I’m keeping it a surprise for the next alpha. This map is going to cost around $300–$500 to create, but I promise, it’s going to be packed with nostalgia and will be worth every pe...
2025-07-11 19:41:09 +0000 UTC
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Quick update from the Daydream team!
After spending from the funds $60–$120 with our new main coder, we successfully got Multiplayer & Proximity Voice Chat up and running. It’s debugged and fully functional in-game!
Now we’re working on:
🩹 Health Bar System – You’ll finally be able to take damage.
📡 Walkie Talkies – For team communication across longer distances.
🗺️ Two N...
2025-07-07 15:03:12 +0000 UTC
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We’ve added the poolrooms.. but with a huge twist.
In Daydream, we’re not just copying what every other liminal game has done.
Yeah, you’ll see familiar, nostalgic maps…
but they’re all handcrafted to feel like a completely new experience, not just the same recycled backrooms levels you've played a dozen times.
We want Daydream to stand out & to be weird, creative, a...
2025-07-02 15:46:36 +0000 UTC
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currently working on the alpha with karl & once he teleports you to a separate map (cause that’s his thing)...
should he hunt you in there?
should you have to find an exit and get back before time runs out?
vote below ⬇️
2025-07-02 15:44:06 +0000 UTC
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Hey everyone!
Today we're diving into testing multiplayer networking and proximity voice chat! 🎙️ There are a few bugs we need to Flesh out, but it’s a huge step toward making the game feel even more alive with friends.
Tomorrow, we’re planning to implement an emote system to bring more personality to your characters, and we’ll also be focusing on overall optimization improvements to make everything run smoother.
â...
2025-07-02 01:15:30 +0000 UTC
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New Update!
We’ve added a pixelated blur effect to mimic that dream-like/missing kids poster Feel along with the effect of details slipping in and out of focus. Thanks for all your feedback on the idea of adding this and i can’t wait to hear what you think!
2025-06-27 19:25:26 +0000 UTC
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🌙 Daydream Dev Update!
Thanks to your support on Patreon, we just reinvested $140 directly into development and paid our main coder to add several new systems into the game! Here’s what we’ve added:
🔹 Hotbar System – Seamless item switching
🔹 Physics System – Inspired by REPO-style chaos!
🔹 Flashlight System – Fully tied to the hotbar
🔹 Breathing Mechanic – For those tense horror moments
🔹 Light Switch Sys...
2025-06-24 03:57:51 +0000 UTC
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