XaiJu
DayDream

DayDream

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DayDream posts

🚧 Dev Update – Main Menu Finished + Big Moves Behind the Scenes! 🚀

Hey everyone! Time for a quick update on what’s been happening:

âś… The main menu is officially finished!
🛠️ We’re now shifting focus to the UI for the settings menu to keep things clean and intuitive.
🗺️ At the same time, we’ve begun building the first map for the public demo which patreon will be able to test first!
🎮 We’re also working on some exciting new mechanics we think youâ€...

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🎉 The Most Important Update Yet 🗺️ Map Announcement

We’re officially working on the first full map for Daydream, and I can’t stress this enough. This is going to be something truly special.

I’ve poured an insane amount of time, energy, and love into building a world that is nothing like your typical "backrooms playplace." What we’re creating is surreal, nostalgic, eerie, and complet...

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🎉 What is to come – Alpha Update! 🎉

🎉 What’s Coming This Week – Alpha Update 🎉

Hey everyone! We’ve got some exciting stuff planned for you this week. A new alpha is on the horizon!

đź”§ Settings Menu Locked In
We’ve finalized our settings menu design and it’s ready for testing. The layout and functionality are set, and we’re just adding the finishing touches to the overall look. We’d love to hear your thoughts once you try it out.

👤 <...

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🎮 Main Menu Update!

I updated the main menu with a lot of the requests you guys mentioned in the last post. Appreciate all the feedback!

Now I’m curious—what physical things should be in the scene? Maybe a basketball? A nostalgic toy? Something else that would fit the vibe?

Drop your ideas below. I won’t show the finished version just yet… saving that for when you actually play :)

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🎮 Dev Vlog #9 Balancing Mental health + Menu Sneak Peek

Hello everyone, it’s Juniper 🌙

First off, I want to say sorry for the lack of updates lately. I had to take a bit of time to step back and gather my mental. Making a game like Daydream can be overwhelming—there are so many moving parts to manage, and things are always changing. I want to make sure this game comes out the way I truly envision it.

That being said, I haven’t been idle! On the side of development, I’ve been practicing my animation skills for the player char...

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WHICH DOG ENTITY SKETCH?

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Daydream Update – Where Production Is At & What to Expect

I’ve been working on becoming more productive, and part of that is realizing I don’t have to do everything myself. I’ve been doing my best to break out of the solo dev curse by expanding the team and hiring more talented people using the funds you’ve helped provide.

What’s New

  • New Concept Horror Lead Artist – Bringing fresh ideas, atmosphere, and style to the project’s Entity's.

  • New Animator for the P...

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Introducing Mr. Mahkoy — your imaginary friend and the first friendly entity.

Introducing Mr. Mahkoy — your imaginary friend and the first friendly entity.
I’m very proud of this video — the team did an amazing job bringing this concept to life. This all started as a fan drawing, which grew into an incredible idea, and now here it is in motion. I really took my time on the animation and quality, focusing on stepping everything up in both visuals and overall work. This is the first true example of what Daydream really is. Thank you for...

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đź‘€ Guess Who?

i am working on a new video for a friendly entity! I’ve been taking my time to grow the team and improve animations and overall visuals, so I haven’t been posting much on social media. Compared to our Deadlight video on YouTube, this feels like a real step up. Every day i am doing my best to perfect my craft and get a little better.

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KARLS FINAL RE-DESIGN

This is Karl’s new redesign — the final one — and we officially have rights to this version (we didn’t before since it was a FAB asset 🙂).

At some point, we’re planning to do a merch drop featuring Karl. Would you prefer that merch drop to act as a direct fundraiser for the game (through something like Makeship, GoFundMe, etc.), or would you rather wait until the game is out first?

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Dog Entity – Behind the Scenes Art

Here are some scrapped sketches for our dog entity that’s currently in the works done by our amazing horror concept artist—thought you’d all enjoy a peek :)

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Big Direction Change Discussion – Daydream Single Player vs Multiplayer

Hey everyone,

I’ve been having a lot of debates lately about Daydream, specifically whether it should be a single-player story game instead of multiplayer. If you didn’t know, Daydream was originally supposed to be multiplayer, but as the fanbase has grown, I’ve seen how much people want in-depth lore.

Here’s the thing: in multiplayer, the trade-off is that you get the friends and fun, but a lot less lore. That’s something I’ve been thinking ab...

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I’m working on Daydream characters and we’re looking at two possible art styles:

Example 1: Love, Death & Robots style — a mix between stylized and realistic.
Example 2: Fully realistic — no stylization. BELOW 2025-08-08 23:45:50 +0000 UTC View Post

Frutiger Aero Alpha - OCEAN + FPS TEST (V2) (DOWNLOAD BELOW)

Below is the Second alpha optimization test for evaluating The ocean and FPS performance. Please read all instructions in the survey carefully and fill it out completely.

FRUTIGER AERO ALPHA - SEA TEST (V2)

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Frutiger Aero Alpha - LUMEN + FPS TEST (V1) (DOWNLOAD BELOW)

Below is the first alpha optimization test for evaluating Lumen lighting and FPS performance. Please read all instructions in the survey carefully and fill it out completely.

FRUTIGER AERO ALPHA - LUMEN TEST

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FRUTIGER AERO - OCEAN ABOVE VS BOTTOM OCEAN

We’re testing Frutiger Aero aesthetics and need your input on the next environment vibe:

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🎮 Dev Vlog #8 Frutiger Aero Alpha Drops Soon! |

Big news! The Frutiger Aero Alpha is releasing within a week! 🚀 Our focus right now is making sure the alpha is fully functional so you can jump in and play.

This early build will include:

  • âś… A minimal set of puzzles

  • âś… Core environment and visuals

  • âś… Background music for that calming vibe

The goal is to get your feedback...

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WHICH LOG PLAY TOY?

COMMENT BELOW "LEFT" OR "RIGHT" FOR WHICH STYLE WE SHOULD MAKE OUR LOG PLAY TOY

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BODYCAM VS NO BODYCAM?

Which one would y’all want for gameplay — Body Cam Image 1 or Body Cam Image 2?
You can only pick one — “both” won’t be an option this time.
Drop your vote in the comments 👇

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🎮 Dev Vlog #6 – New Settings & Graphics Menus

  • Finally working on the UI/UX for both the pause menu and the settings menu

  • The new menus feature tons of options for graphics, keybinds, and customization

  • Now includes a couple of things people have asked for: an FOV slider and a mouse sensitivity slider

  • Much more in-depth compared to the old test menus with limited support

  • Players can now optimize the game to better match their GPU and CPU

  • More control ...

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For the next wave of entities in Daydream, what do you want to see more of?

if you have any ideas of what the entity could be comment below:)

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Help Us Pick the Most Realistic Playplace Bridge!

We’re working on modeling childhood play equipment for our game, and we want your help deciding which bridge looks the most like the ones you remember from the mall playplace!
Check out the images below and vote for the bridge that feels the most realistic to you. Your feedback will help shape the nostalgia vibe in-game!

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Another Lost Dream – Daydream OST

Drift into nostalgia with “Another Lost Dream,” a brand new track from the Daydream soundtrack. Let us know how it makes you feel.

Created by one of our talented Music Artist @Theonlynostalgiaddict

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🔧 Dev Update #5 – New Multiplayer Build + Our Most Nostalgic Map Yet

We’ve just finished the first build of our multiplayer player character! Next up is internal testing with the admin team before opening it up for you all to jump in and play.

But the biggest news? I’m currently working on our most nostalgic (and expensive) map yet! I can’t wait to showcase it, but I’m keeping it a surprise for the next alpha. This map is going to cost around $300–$500 to create, but I promise, it’s going to be packed with nostalgia and will be worth every pe...

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🔧 Dev Update #4 – Health Bar, Walkie Talkies, & New Maps!

Quick update from the Daydream team!

After spending from the funds $60–$120 with our new main coder, we successfully got Multiplayer & Proximity Voice Chat up and running. It’s debugged and fully functional in-game!

Now we’re working on:
🩹 Health Bar System – You’ll finally be able to take damage.
📡 Walkie Talkies – For team communication across longer distances.
🗺️ Two N...

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pool rooms are lookin a bit different đź‘€

We’ve added the poolrooms.. but with a huge twist.
In Daydream, we’re not just copying what every other liminal game has done.

Yeah, you’ll see familiar, nostalgic maps…
but they’re all handcrafted to feel like a completely new experience, not just the same recycled backrooms levels you've played a dozen times.

We want Daydream to stand out & to be weird, creative, a...

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You Got Teleported by Karl… Now What? ⏳👀

currently working on the alpha with karl & once he teleports you to a separate map (cause that’s his thing)...
should he hunt you in there?
should you have to find an exit and get back before time runs out?

vote below ⬇️

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🔧 Dev Update #3 – Multiplayer & Proximity Voice Chat Testing!

Hey everyone!

Today we're diving into testing multiplayer networking and proximity voice chat! 🎙️ There are a few bugs we need to Flesh out, but it’s a huge step toward making the game feel even more alive with friends.

Tomorrow, we’re planning to implement an emote system to bring more personality to your characters, and we’ll also be focusing on overall optimization improvements to make everything run smoother.

â...

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NEW BLUR/PIXEL EFFECT

New Update!
We’ve added a pixelated blur effect to mimic that dream-like/missing kids poster Feel along with the effect of details slipping in and out of focus. Thanks for all your feedback on the idea of adding this and i can’t wait to hear what you think!

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Daydream Dev update #1

🌙 Daydream Dev Update!


Thanks to your support on Patreon, we just reinvested $140 directly into development and paid our main coder to add several new systems into the game! Here’s what we’ve added:


🔹 Hotbar System – Seamless item switching

🔹 Physics System – Inspired by REPO-style chaos!

🔹 Flashlight System – Fully tied to the hotbar

🔹 Breathing Mechanic – For those tense horror moments

🔹 Light Switch Sys...

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