XaiJu
paladox
paladox

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Dialogue...

I think the dialogue might be one of the most difficult stumbling blocks for me when it comes to working on FSA. Dialogue issues are what grinded my work on a previous RPG to a halt. Ouch. >.>;

I've started working on the dialogue between Sienna and her children.  I'm not really sure how much I should put in. I should probably keep it to short, simple greetings with lots of variation and use longer dialogue for special or rare instances.

I guess I'll start out with a small number just to get things rolling. I can always go back and add more dialogue later if I set it up properly.


I'll probably put in some very generic dialogue for repeated attempts at dialogue. I think each fairy child needs something that says something about their character and conveys to the player that they need to check back later if they want the character to say something different.


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