XaiJu
Brutecatus
Brutecatus

patreon


Hey cat pack.

I finally have the game in a state that I am ready to release it.

Well let's call it half ready.

I would have loved to have a couple more days to work on it before putting it out there but unfortunatly my time for the next couple of weeks (at least until June) ran out... and I did want to release a preliminary version before I have to lay low for some time.

I made some decent progress and think we are heading in the right direction.

The choice to move away from the CYOA version for now and invest into the game was a good one in my opinion.

Even though the time spent to get it working in it's current state was insane and I probably could have expanded the currently available CYOA version by 20 times the content.

I hope you are still happy with the current game (even though it is lacking tons as of now) and agree with me that it has way more potential than just a plain story with different paths.

So without many more words, please have the first sneakpeak on the shell that's going to be the real game in the near future:

(Yes I know realized that patreon has a built in link function lol^^...)

Unforseseen Consequences The Game v 0.10    

(updated the link to a hotfixed version, there have been some minor bugs)

I restarted the naming convention and therefore downgraded to v 0.10, this is just an estimation on when I will consider this game finished (1.00).

There is a chance I will move up the naming faster than expected, you could argue that the game can be "finished" much sooner by cutting out lots of stuff, however I aim to have a fully functional game with tons of mechanics, choices and all of it in a roguelike fashion.

Most of the details can be found in a changelog section within the game (spoiler alert).

So that's all from me for some time :(.

If there are any updates until June it will be on the CYOA and not the game.

Hope you all stay well as always.


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