XaiJu
Brutecatus
Brutecatus

patreon


Short update

Hello Catpack.

Short announcement from my side.

Despite the silence I have invested tons (TONS) of time in this project.

The current stage is as follows:


Split Developement for 2 projects

I think I stated this in the past, but Unforeseen Consequences was more of a learning ground for me, since I am totally new to HTML/CSS/Javascript.

The progress I made in the past month is very satisfying. I managed to understand most if not all of the basics and even managed to improve some aspects of commonly used assets (will comment on them with my next release).

The current format of Unforeseen Consequences enables quick writing but limits me to a strictly linear format. Altough I like the CYOA story I can create from this, it doesn't fully fulfill my inital aim of creating a game.

During experimenting with different styles, codes and sripts one thing led to another and I am suddenly (well suddenly is a rich word for the hours I put in) done with a skeleton of a real game.

Therefore developement is currently focused on "Unforeseen Consequences The Game" while "Unforeseen Consequences The CYOA" will only be continued if there is a demand for it.

To give a sneakpeak on what the game currently has and will be capable of:

So as you can see the basics are done and "only" need to be filled with scenarios now ;p. 

Currently I am not sure when I will release the first version of the game. In contrast to the CYOA a partial release only makes sense at a certain point. I could release a proof of concept again, but all you would be able to do is move around  and encounter the 5 NPCs, so that seems a bit boring. 

So I will probably hold off until I have a good amount of encounters/scenarios done.

There is a possiblity that I will disable 2-3 NPCs for the first release, just so there is enough content to progress the game with the existing ones. This would need to come with disabling some rooms/parts of the mansion though. Otherwise there would be too little encounters between 3-4 Players and 24 rooms.

So that's all from my side at this moment, I hope you stay tuned and I hope I can release something soon.

Until then, stay safe in these troubled times.



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