Painting made between commissions work and regular work. this is the first time i've tried using a 3D model in my painting process. i hadn't even originally intended to paint directly over the model of the helmet, but things fell into place early on and i decided to go along with it.
painters have been using physical models as reference for ages, such as with James Gurney's dinosaur paintings, and i've also seen digital painters make simple 3D material lighting references rendered on spheres to colour pick from. i considered making a render of the helmet to get a more accurate lighting reference, but i couldn't be bothered waiting and just used CSP's primitive viewport render instead lol. still i'm very pleased with the result and will probs use this method in future paintings.

inspiration for this came mainly from John Berkey and Cliff Spohn.
for patrons, changes i mentioned in my last post will be implemented by the end of this month, so if i do everything right you will be charged up front for May. once my commission queue is clear, i'll also hopefully be able to focus on project work and posting here more often. thanks so much for your patience and support 🙇
Greenfox
2022-05-03 17:06:56 +0000 UTC9 LIVES
2022-04-24 22:50:48 +0000 UTCavery
2022-04-23 17:56:02 +0000 UTCWrigley
2022-04-23 13:13:50 +0000 UTCHannah Diaz
2022-04-23 09:39:56 +0000 UTC