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[Necromancy] Item - Fleshrazor Weapon

As effective as these weapons are at separating flesh from bone, most necromancers shun these implements for its inelegance and mess. The organic matter obtained this way can only be used for mixing and fleshcraft - not a problem for the Fleshmasons.

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Fleshrazor Weapon
Weapon (any blade), uncommon (requires attunement)

When you reduce a Small or Medium creature to 0 hit points with this magic weapon, you can use your reaction to siphon all the flesh from it, leaving behind a pile of bones. This reaction fails if the creature is Undead or has no flesh. You produce one of the following effects of your choice:

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DESIGN COMMENTARY

Even though the blade's property can be used indefinitely, it can still be considered Uncommon because each effect is generally mutually exclusive to each other (their benefits normally end when you choose another option; same benefits don't stack). Evaluated individually, each benefit is slightly more powerful than Uncommon level items (1d4 ~= +2 to damage, which is half of a +1 weapon tbh; 5 temp HP on a kill can block ~10 damage per combat if you're lucky) but requires a bit of luck and finesse to activate in combat, balancing that out. Excepting the ill-spirited bag of rats trick,

Visually, I wanted to bring out the carving knife aspect of the blade, but eventually settled on rendering flesh to better illustrate its purpose.

[Necromancy] Item - Fleshrazor Weapon [Necromancy] Item - Fleshrazor Weapon [Necromancy] Item - Fleshrazor Weapon [Necromancy] Item - Fleshrazor Weapon [Necromancy] Item - Fleshrazor Weapon [Necromancy] Item - Fleshrazor Weapon [Necromancy] Item - Fleshrazor Weapon

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