This weapon includes some of my "must-have" design ideas for life aboard a flying city. Skybound hunters need some way to catch prey that would otherwise fall from the sky - hence the slew of returning/teleporting weapons released this week! I imagine an adventurer throwing this spear from a massive distance to catch falling objects and whatnot.
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This helical spear belonged to the Sky Queen, a regal cloud giant who once roamed the open skies rained destruction from the Castle Aloft. Forged solely for cloud giants, the spear bestows its wielder only a fragment of its original runic magic.
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Heaven's Dominion
Weapon (spear), very rare (requires attunement)
You have a +2 bonus to attack and damage rolls made with this magic weapon, which deals an extra 1d6 damage on a hit. Immediately after you make a ranged attack roll with it, it flies back into your hand or to your side, whether you hit or miss with it. Additionally, wind either magical or natural cannot impose disadvantage on ranged attack rolls made with this weapon.
Wrath from Afar. When you make a ranged attack roll with this weapon, you can increase its short and long range to 120 feet until the end of your turn. You can't increase the weapon's range this way again until the next dawn.
Reclaimer. Immediately after you hit a Medium or smaller target with a ranged attack using this weapon, you can teleport the target to an unoccupied space within 5 feet of you. If the target is unwilling, the target can succeed on a DC 15 Charisma saving throw to avoid being teleported. Once used, this property can't be used again until the next dawn, unless you score a critical hit on your ranged attack with this weapon.