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[Cogwork] Weapon - Equivalent Exchange

I'm intrigued by this weapon's mechanics and how it might work in a game. I imagine it'd be a great way to open combat with auto-max damage - the only difference would be how much damage your character might take based on your damage roll. The overall balance should be equal in a vacuum (since same hit points are exchanged); its use depends on its timing. Also note that the target takes damage equal to how much damage you took, so you can't really benefit from the exchange when you're on 1 hp.

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Many elite wardens of the Cogwork Citadel wield these double-edged weapons. They are trained to make effective use of the weapons' potential using precise calculations where the advantage of removing an enemy threat is worth the harm inflicted.

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Equivalent Exchange
Weapon (pike), rare (requires attunement)

You have a +1 to attack and damage rolls made with this magic weapon. 

Immediately after you roll damage for an attack made with this weapon but before the target takes that damage, you can use a bonus action to exchange your vitality for added harm. You lose hit points equal to the difference between the value of the damage rolled and the weapon's maximum damage. You then deal extra force damage equal to the number of hit points you lost.

[Cogwork] Weapon - Equivalent Exchange [Cogwork] Weapon - Equivalent Exchange

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