New month new theme! Welcome to the Furnal Planes, the homes of devils, demons, and a new type of fiend called agons. It's going to be an interesting one considering all the creative obstacles this theme will have to navigate. To kick it all off is this fire-spewing hand cannon filled with hellish flames.
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This bulky hand cannon is typically wielded by large fiends like a firearm in one hand, and claiming one is no small feat. The origins of firearms can be partially traced to the Furnal Planes where black powder can be found in abundance, particularly for cultures where the substance would not be normally available. However, this weapon shoots large pockets of fire instead of the usual physical ammunition.
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Hellfire Belcher
Weapon (hand cannon), exotic, rare (requires attunement)
Heavy. Characters with a Strength score of 14 or lower have disadvantage on attacks made with this weapon.
Exotic. You are only proficient with this weapon if you have the appropriate background or training (at GM's discretion).
Hand Cannon. The hand cannon is an exotic weapon that can only be used by those familiar with their design. It is a type of ranged martial weapon that bears traits of a firearm and cannon, capable of firing large heavy projectiles at targets in a low arc. The hand cannon has the Heavy, Loading, Two-Handed, and Ammunition properties with a range of 50/100. It normally deals 1d12 bludgeoning damage on a hit, but this weapon’s Hell-Forged property changes its damage type to something else.
Hell-Forged. You have a +1 bonus to attack and damage rolls made with this magic weapon, which deals fire damage instead of bludgeoning damage. Additionally, the weapon magically creates ammunition in its chamber immediately before you fire it.
Flame Spewer. This weapon has 5 charges and regains 1d4+1 expended charges daily at dawn. Immediately before you fire this weapon, you can expend the required number of charges to one of the following additional effects to the attack.