XaiJu
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[Coast] Druid - Circle of Tides

It's a new druid! I've been kicking around an ocean-based druid for a while - it's a little challenging because Land Druid already covers all kinds of land, but I think I was able to hone in on aspects of the tide like push, pull, moons, and strength, and still manifest the water without requiring the character to be in the ocean.

Druid subclasses progress in some similar ways: the 2nd level feature generally adds an alternative use of the Wild Shape feature, from the Moon improvement to the Star or Spore's changed forms. The 6th and 10th level features don't really follow a design, but usually adds to the 2nd level feature in some way. The 14th level caps it all with a defensive or roleplay opportunity (mostly defensive nowadays).

Let's dive in.

[Coast] Druid - Circle of Tides [Coast] Druid - Circle of Tides

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