HoeRizon 0.0.6 Change-log and some other news
Added 2018-11-17 01:05:51 +0000 UTC
Probably you noticed that our test build had a lot of issues, but that was expected since it was our biggest transition so far. You can still give it a try if you want by clicking this link: https://www.patreon.com/posts/test-build-0-0-6-22566031 . Down below you will find a big list of changes that were made after the initial release of the test build.
Changelog
- Overall performance improvement (approximately we get +10 fps using the same options as before)
- Texture quality settings are more impact-full now. (can give an increase of up to +20 fps)
- FPS no longer drops after extended play time (memory leak fixed)
- Improved night-vision
- Mini map is now visible inside the vehicle
- Pause menu can now be accessed while interacting with objects
- Turn in place animation delay is too long
- Picking up physics objects disabled (can interact with physics objects now by pressing E)
- Vehicle spawn UI may indicate that you can enter the vehicle when there's no vehicle in sight
- Mini map displays objects more accurately
- Option to customize character face (~25 options to choose from)
- Enemy AI despawns after 1 minute (so be sure to grab the loot)
- Added female on damage received sounds
- Re-added big monster
- New sex animation
Bug fixes
- You can only enter the car from drivers side
- Dynamic depth of field might cause some extreme blurriness
- Pause menu can't be accessed while in vehicle
- After you finish talking with a NPC, dick is visible through the underwear
- On game start ammo is displayed even if you don't have a weapon equipped
- Equipping weapon won't update the inventory character correctly
- AI can get stuck in narrow places
- Sometimes selecting a character in main menu removes its underwear
- Turning in place cancels reload and weapon equip animations
- Road lamps light up only at a short distance
- Releasing aim button rotates the character to its old rotation before aiming
- Getting out of the vehicle might not let you enter it again
- Getting out of the vehicle removes your character customization options
- Some of the equipable gear wouldn't display any stat related information
- Dead AI wouldn't disappear after a period of time
- Dead AI would block the path with their body collision
- Day/night cycle no longer glitches (sometimes sun would light up the map from down below)
We are aware that there are still some bugs out there. Thus, we will release another hotfix with more fixes and a little bit more content once Pander tier receives their download links. Following that we will start preparing for 0.0.7 version.
Furthermore, hopefully you can understand why the current state of the game looks a little bit shallow. If you tried our previous 0.0.5 release you could easily tell were our time was spent. For those who are new let us explain on what was happening. So 0.0.6 is actually a huge overhaul compared to the previous version. We have made a lot of though choices that should benefit all our users in the future. Here are few examples:
- New character models (now they are more appealing and look much better)
- Option to play as a female (all systems had to be redone to accommodate this feature)
- Open world map (now we have the ability to make the map as big as we want to without sacrificing any performance and loading screens are things of the past)
- Vehicle system (since it will be a huge open world map, vehicle was essential to make player trips from point A to point B a lot easier)
- UI is more easier to use (everything is now in one place)
- Overall game optimization (1060gtx can run the game on ultra with ~70fps, weaker gpus will have a better performance than ever before )
IMPORTANT: all former OCTOBER supporters are entitled to this release, so please send us a message here on patreon or our discord and we will provide you the link to download this version.
So there's that. Sorry that we didn't go much into details, if you want to know more regarding our game feel free to join our discord and have a chat with us. Next update should be out in a month. So stay tuned for more news and we will resume our progress update series once again. Thank you
Comments
You are right, I wanted to make two separate sections with bug fixes and changes, but been working on this up till 4am so didn't have the strength for that. Will do that once I wake up. Thanks for pointing it out
2018-11-17 02:00:05 +0000 UTCthink you should separate the the bugs from the change logs so people don't get confused lol
Netharius
2018-11-17 01:36:00 +0000 UTC