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[FREE SELECT PATRONS] Item Cards Jan. 2025

Our Magic Item Cards are objects in our world, usually accompanying the series we tackle that month. The item might help you visualize the world and its creations better: add items for effects on your players, add them to your treasure box for flavor, or use them as a quest item.

Without further ado, this month's exclusive Item Cards for all "The First Scouts," "First Class Ranger," "Undaunted Pioneer," “Grand Archivist,” and “Master Chronicler” supporters are here to accompany you and your companions’ epic tales:

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€2+ Rewards

[The First Scouts] [First Class Ranger] [Undaunted Pioneer] & [Grand Archivist] [Master Chronicler]

Wondrous Item (Boots) | Rare | Requires Attunement

These sleek, magical boots are reinforced with polished steel and outfitted with enchanted train wheels on the soles, allowing their wearer to move with remarkable speed and precision. Small plumes of steam puff out occasionally as they activate.

Iron Stride. While wearing these boots, your walking speed increases by 5 feet. If you are on a track or rail, your speed increases by an additional 10 feet.

Surefooted. You have Advantage on Dexterity saving throws to resist effects that knock you prone.

Weapon (Warhammer) | Rare | Requires Attunement

This oversized hammer looks like a miniature version of a train engine, with a smokestack on the back that puffs faint wisps of steam. When swung, the hammer blows a deep whistle, echoing like a departing locomotive.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Dizzying Blow. On a successful melee attack, the target must succeed on a DC 14 Constitution saving throw or become Dazed until the end of their next turn. (Dazed: Movement speed is halved, and they can only take an Action or a Bonus Action, not both.)

Overwhelming Strike. On a natural 20 attack roll, the target is Stunned for 1 round as the force of the blow knocks them off balance.

Wondrous Item (Headgear) | Very Rare | Requires Attunement

This imposing cap is decorated with a series of small ticking clocks embedded across its surface, their hands constantly shifting in sync. A faint hum of temporal magic radiates from the golden emblem on the front, which glimmers as if holding fragments of time itself.

You gain a +2 bonus to your Armor Class while wearing this cap.

Temporal Shift. The cap holds 3 charges and regains all expended charges at dawn. As a Reaction, you can expend 1 charge to reroll a d20 you just rolled, taking the new result. The ability can only be used once per turn, regardless of the remaining charges.

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€5+ Rewards

[Grand Archivist] [Master Chronicler]

Wondrous Item | Legendary | Requires Attunement

This ornate pocket watch features rotating rings engraved with arcane symbols layered over intricate gears that tick rhythmically. A glowing, shifting crystal orb radiates a faint, otherworldly light at its center. The watch seems alive, its mechanisms subtly rearranging with every glance.

  • Temporal Reordering. Once per day, as a Bonus Action, you can activate the watch to cast the *Time Stop spell. After the duration ends, you cannot activate this feature again until you finish a long rest.

  • Perfect Timing. While attuned to the watch, you can use your Reaction to grant yourself or an ally Advantage on an attack roll, ability check, or saving throw. You cannot activate this feature again until you finish a long rest.

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[FREE SELECT PATRONS] Item Cards Jan. 2025

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