ur Magic Item Cards are objects in our world, usually accompanying the series we tackle that month. The item might help you visualize the world and its creations better: add items for effects on your players, add them to your treasure box for flavor, or use them as a quest item.
Without further ado, this month's exclusive Item Cards for all "The First Scouts," "First Class Ranger," "Undaunted Pioneer," “Grand Archivist,” and “Master Chronicler” supporters are here to accompany you and your companions’ epic tales:
------------------
€2+ Rewards
[The First Scouts] [First Class Ranger] [Undaunted Pioneer] & [Grand Archivist] [Master Chronicler]
Eggcellent Salad
Consumable (Food) | Uncommon | Requires No Attunement
A bizarre salad presented in a nest-like bowl with small dotted eggs placed delicately atop dreadlock-like greens, sprinkled with crushed peppers, and garnished with shiny, cherry-like fruit. The eggs are harvested from a cockatrice, while the greens are plucked from a dryad’s head.
A Healthy Bite. Upon eating the salad, you gain temporary hit points equal to 1d10 + your Constitution modifier, and any non-lethal poison affecting you is immediately cured. For the next hour, you occasionally and uncontrollably yell out a “cuckoo” during conversation.
Thief’s Brandy
Consumable (Drink) | Uncommon | Requires No Attunement
A deep shadowy liquor served in a glass alongside a small dagger for stirring. The brandy has a faint, smoky aroma and leaves a sharp tang on your tongue. It’s a favorite among thieves and rogues due to its peculiar effects.
A Thief’s Bladder. Upon drinking the Thief’s Brandy, you gain advantage on Dexterity (Stealth) checks for 1 hour. During this time, you instinctively and audibly whisper every time you speak, making it difficult for others to overhear you unless they are within 5 feet.
Frostfire Cocktail
Consumable (Drink) | Rare | Requires No Attunement
This dazzling cocktail blends magical liquids that swirl with fiery orange and icy blue hues. The drink is served in a frosted glass, with icicles and flames dancing along the inside walls. The flavor is chilling and searing, leaving a fiery or icy aftertaste, depending on how consumed.
Warm Blend. If consumed indoors (by a source of fire), your body becomes infused with warmth, and your attacks deal an additional 2d6 fire damage for the next 24 hours or until your next long rest. However, you occasionally hiccup small bursts of fire 5 feet in front of you when speaking.
Cold Blend. If consumed outdoors (in cold or windy conditions), your body becomes infused with cold, and your attacks deal an additional 2d6 cold damage for the next 24 hours or until your next long rest. However, you occasionally freeze up momentarily while talking, giving the impression of a heavy stutter.
------------------
€5+ Rewards
[Grand Archivist] [Master Chronicler]
Seb’s Saltwater Stew
Consumable (Food) | Legendary | Requires No Attunement
This disturbingly salty stew is served in a large bowl containing a fish monster's severed head and feet, floating in a thick, kelp-infused broth. Its overpowering brininess is an acquired taste, but it holds potent magical properties from the deep sea.
“You Are What You Eat.” Upon consuming the stew, you can breathe underwater for the next 24 hours or until your next long rest. During this time, your voice becomes raspy and gurgly, resembling the sounds of an underwater creature.
For the duration of the effect, you gain resistance to cold damage and the ability to cast the Control Water spell once (DC 18) without expending a spell slot. Once you use this ability, it cannot be used again.
------------------
Formats: JPG (Print ready)
Sizes: A6, Postcard (4x6”)
Variations: With text, Without category, Without text, 5e Mechanics, Transparent
Download Here: