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€2+ Rewards
[The First Scouts] [First Class Ranger] [Undaunted Pioneer] & [Grand Archivist] [Master Chronicler]
Mask of Taweret’s Protection
Wondrous Item (Headgear) | Rare | Requires Attunement
This intricately crafted mask is designed in the likeness of Taweret, the guardian goddess of mothers and protector of the home. It is adorned with symbols of fertility and resilience, granting the wearer the goddess's protective blessings.
You gain a +1 bonus to your Armor Class while wearing this mask.
Guardian Ward. While attuned to the Mask of Taweret’s Protection, you are under a constant ward that shields you from the influence of evil spirits. You have Advantage on saving throws against being frightened, possessed, or charmed by Undead and Fiends.
Blessing of Taweret. Once per day, you can perform a ceremonial prayer to Taweret during a short rest or by spending 1 minute in prayer. Upon completing the prayer, you receive Taweret’s blessing, granting you an additional +1d3 bonus to your Armor Class for 1 hour. Once the duration ends, the bonus is lost, and you may perform the prayer anew after a long rest.
Mask of Bastest’s Grace
Wondrous Item (Headgear) | Rare | Requires Attunement
This sleek mask, designed in the likeness of a graceful cat, shimmers with a silver finish and glows faintly in dim light. It channels the agility and poise of the goddess Bastet, blessing the wearer with enhanced reflexes and balance.
You gain a +1 bonus to your Armor Class while wearing this mask.
Grace Ward. While attuned to the Mask of Bastet’s Grace, you have Advantage on Dexterity (Acrobatics) checks, allowing you to move with catlike grace and precision.
Blessing of Bastet. Once per day, during a short rest or by spending 1 minute in prayer, you may invoke the Blessing of Bastet. For the next hour, you gain Advantage on Dexterity saving throws and have resistance to falling damage. The blessing ends after 1 hour, and you may perform the prayer anew after a long rest.
Mask of Horus’s Divine Sight
Wondrous Item (Headgear) | Very Rare | Requires Attunement
This magnificent mask, shaped like a falcon and adorned with blue and gold accents, represents Horus, the sky god. Its sapphire eyes shimmer with divine clarity, offering the wearer protection and unmatched vision.
You gain a +2 bonus to your Armor Class while wearing this mask.
Healing Ward. While attuned to the Mask of Horus’s Divine Sight, your maximum hit points increase by 10. This increase lasts as long as you remain attuned to the mask and is restored to full after completing a long rest.
Sight Ward. The Mask of Horus’s Divine Sight provides unparalleled protection against abilities that target the wearer’s vision. You have resistance to effects that would blind you or alter your perception, such as being blinded by magical light or illusions that obscure sight.
Blessing of Horus. Once per day, during a short rest or by spending 1 minute in prayer, you may invoke the Blessing of Horus. For the next hour, you gain True Sight up to 60 feet, allowing you to see invisible creatures, detect hidden doors, and pierce through illusions and magical darkness. The blessing lasts for 1 hour and resets at dawn.
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€5+ Rewards
[Grand Archivist] [Master Chronicler]
Mask of Anubis’s Judgment
Wondrous Item (Headgear) | Legendary | Requires Attunement
This majestic jackal-shaped mask pays homage to Anubis, the ancient god of the afterlife. Adorned with golden accents and hieroglyphs, it weighs the sins of the living and invokes divine retribution.
You gain a +3 bonus to your Armor Class while wearing this mask.
Necrotic Ward. You have resistance to necrotic damage while attuned to this mask.
Anubis’s Judgment. As a Bonus Action, choose a creature within 60 feet. The creature must succeed on a DC 17 Wisdom saving throw or be marked as "Judged" for 7 days. While a creature is Judged, it has disadvantage on saving throws against your spells and abilities, and you know its location as long as it is on the same plane of existence. A creature can only be Judged once per year.
Judgment Rain. Once per day, as an Action, unleash a divine rain of fire on a judged creature within 120 feet. The target must make a DC 17 Dexterity saving throw. On a failure, the creature takes fire damage equal to (6d10+ 1d10 for each day the creature has been Judged, up to 7 days). On a success, it takes half damage. This damage bypasses resistance and immunity to fire damage.
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Formats: JPG (Print ready)
Sizes: A6, Postcard (4x6”)
Variations: With text, Without category, Without text, 5e Mechanics, Transparent
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