Our Magic Item Cards are objects in our world, usually accompanying the series we tackle that month. The item might help you visualize the world and its creations better: add items for effects on your players, add them to your treasure box for flavor, or use them as a quest item.
Without further ado, this month's exclusive Item Cards for all "The First Scouts," "First Class Ranger," "Undaunted Pioneer," “Grand Archivist,” and “Master Chronicler” supporters are here to accompany you and your companions’ epic tales:
€2+ Rewards
[The First Scouts] [First Class Ranger] [Undaunted Pioneer] & [Grand Archivist] [Master Chronicler]
Wooden Sword (Practice Sword)
Weapon (Sword) | Common | Requires No Attunement
In training halls and theaters alike, the Wooden Sword takes center stage. While it lacks the cutting power of conventional swords, it allows for skill development and tactical training without causing significant harm to opponents. The Wooden Sword is a common weapon used by beginners and those seeking non-lethal combat options.
The Wooden Sword, or Practice Sword, is a non-lethal training weapon crafted from sturdy wood. It deals bludgeoning damage instead, making it ideal for safe sparring and combat practice.
Stoneface Mask
Wondrous Item | Rare | Requires Attunement
The Stoneface Mask is a unique and rare magical item that exudes an air of mystery and intrigue. Crafted from enchanted stone, this intricately carved mask possesses the power to alter the wearer's facial appearance at will. It is highly sought after by performers, spies, and those skilled in subterfuge.
While attuned to the Stoneface Mask, you gain the following benefits:
Disguise Alteration: You can cast the "Disguise Self" spell at will without requiring any material components or expending spell slots. This enhanced version of the spell allows you to change your facial features, skin tone, hair color, and other physical attributes, enabling you to effortlessly mimic different faces and identities.
Master of Deception: You gain proficiency in the Deception skill if you don't already have it. In addition, while wearing the Stoneface Mask, you have advantage on Deception checks made to maintain your disguise or impersonate others, benefitting from the mask's magical aura of deception.
Harpy’s Harp
Wondrous Item | Very Rare | Requires Attunement
The Harpy's Harp is a magnificent instrument that weaves together the essence of harpies and the enchanting melodies of harps. It is defined by the contrasting elements that reflect the harpies' true nature.
This magical harpy has 2 charges and regains all expended charges at dawn.
You can use an action to expend 1 charge to play the Harpy's Harp, unleashing one of its contrasting melodies of choice:
Melody of Enchantment: Creatures within a 30-foot radius must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed for 1 minute, regarding you as a trusted ally. The charm effect ends if you or your allies attack the charmed creature.
Discordant Crescendo: Creatures within a 30-foot radius must make a DC 17 Constitution saving throw. On a failed save, they take 5d6 psychic damage and are stunned until the end of their next turn. On a successful save, they take half damage and aren't stunned.
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€5+ Rewards
[Grand Archivist] [Master Chronicler]
Dreamweaver’s Brush
Wondrous Item | Legendary | Requires Attunement by a Spellcaster
The Dreamweaver's Brush invites spellcasters to become architects of dreams, conjuring immersive illusions that transport and mesmerize their audience. It is a testament to its wielder's boundless creativity and artistic prowess, granting them unparalleled control over the realm of illusions.
The Dreamweaver's Brush has 5 charges, regaining all expended charges at dawn.
Illusionist: As an action, you can expend 1 or more charges to create illusionary props, environments, or objects within a 30-foot radius of you, akin to the effects of the Major Image spell. The illusions crafted with the brush are highly detailed and captivating, limited only by the vast expanse of your imagination. The DC to see through the illusions equals your spell save DC. These illusions endure for up to 10 minutes or until dismissed by you as a bonus action.
Architect of Dreams: When casting an illusion spell of 1st level or higher, you can expend 1 charge to increase the spell's saving throw DC by 2.
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Jay ManX
2023-08-08 13:32:57 +0000 UTC