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[FREE SELECT PATRONS] Item Cards Apr. 2023

Our Magic Item Cards are objects in our world, usually accompanying the series we tackle that month. The item might help you visualize the world and its creations better: add items for effects on your players, add them to your treasure box for flavor, or use them as a quest item.

Without further ado, this month's exclusive Item Cards for all "The First Scouts," "First Class Ranger," "Undaunted Pioneer," “Grand Archivist,” and “Master Chronicler” supporters are here to accompany you and your companions’ epic tales:

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€2+ Rewards

[The First Scouts] [First Class Ranger] [Undaunted Pioneer] & [Grand Archivist] [Master Chronicler]


Wondrous Item | Uncommon | Requires Attunement
Developed by a group of Artificers, the Deploy B4rr1er is a gadget that instantly creates a hexagon shield powered by n4n0 technology, trademarked by The Artificer Association.
As an action, you can deploy the barrier in a 10-foot radius centered on your location. The barrier is 10-feet high and provides cover for creatures within it, granting them a +2 bonus to AC. Attacks made from outside the barrier against creatures within it hit the barrier instead.
The barrier has 9 (2d6+2) hit points and takes force damage as normal. When its hit points reach 0, the barrier disappears. The Deploy B4rr1er can be recharged during a short or long rest, regaining all of its hit points.
While attuned to the Deploy B4rr1er, you can use your bonus action to instantly activate the barrier if it is not already deployed.

Wondrous Item | Rare | Requires Attunement
These gauntlets, powered by n4n0 technology and trademarked by The Artificer Association, enhance the wearer's power in combat.
While wearing these gauntlets, you can expend 1 charge at any time to activate a *Jet-Power ability. The gauntlets have 5 charges, and regain 1d4+1 by recharging during a long rest.
Jet-Power-1: When you make a melee attack, your strike becomes jet-powered, inflicting an additional 1d6 force damage. Additionally, if the target is of Medium-size or smaller, it must succeed on a DC 15 Strength saving throw or be pushed back 10 feet, taking an additional 1d6 force damage if it collides with a wall or other obstacle after being pushed back.
Jet-Power-2: Your movement speed is doubled this turn.
Jet-Power-3: You gain a +2 bonus to your AC against opportunity attacks, and your speed is not reduced by difficult terrain for one round.

Weapon (Longsword, 1d8 slashing and 1d6 lightning, finesse) | Rare | Requires Attunement
This longsword has a sleek blade that hums with an electrical current. Powered by advanced technology, it was created by a group of artificers who sought to combine the elegance of a sword with the destructive power of lightning.
The PROTOTYPE R41LBLADE has the finesse property, allowing the wielder to use their Dexterity modifier instead of Strength when making attack rolls with it.
Additionally, once per turn, the wielder can use a bonus action to activate the R41L technology, increasing the lightning damage to 2d6 on their next attack. If the wielder scores a critical hit, the R41L technology overloads and deals an additional 3d6 lightning damage to the target. The R41L technology requires a short rest to recharge.
Prototype: This weapon is an experimental prototype and may malfunction or require specialized knowledge to operate. The user must make a DC 15 Intelligence (Technology) check each turn they use the weapon. On a failure, the weapon malfunctions and loses its lightning damage properties until repaired by a skilled technician.

€5+ Rewards

[Grand Archivist] [Master Chronicler]


Weapon ((Special) Ammunition (Firearms), (range 200/800), damage (4d10 lightning), Heavy, Loading, misfire 1) | Legendary | Requires Attunement
The PROTOTYPE R41LGUN is an experimental weapon created by advanced engineers and artificers. Its limited ammunition and experimental nature make it a highly coveted but risky choice for those seeking powerful weaponry.
Overcharge: Once per day, the weapon can be overcharged, increasing the damage to 6d10 lightning. The user must make a DC 16 Constitution saving throw or take 2d10 lightning damage.
Prototype: This weapon is an experimental prototype and may malfunction or require specialized knowledge to operate. The user must make a DC 20 Intelligence (Technology) check each time they fire the weapon. On a failure, the weapon malfunctions and cannot be used until repaired by a skilled technician.

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[FREE SELECT PATRONS] Item Cards Apr. 2023

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