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testing stuff in unity

i had the opportunity to go to a unity mokumokukai on sunday so i wanted to try porting one of my renpy games to unity - this is what i have so far...

it's essentially remaking the game entirely in a new engine. even though i have the assets & everything already what i figured out is it's very slow going!! also there are weird quirks that work in renpy but don't in naninovel (the vn engine i'm using for unity) like i just found out naninovel's custom variables don't natively support arrays & such...

just testing stuff out though, not sure what will come of this (: 

testing stuff in unity

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