XaiJu
npckc
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#devtober days 4-10 & thoughts about unity &c.

this is what i've been working on for week 1 (?) of devtober.

i've been slowly upgrading the spring games to be 1080p but that means a lot of changes are needed for the graphics, so it's taking a while!

i've also been working on translations (honestly i'm almost always working on translations...)

i also downloaded unity to try to learn yarn spinner (https://yarnspinner.dev/) but i think i might wait until 2.0 comes out to work with it more, since apparently 2.0 will include a framework for visual novels which is what i'm most interested in using it for.

the reason i've downloaded unity is that i realised i want to at least have the option to use it if i want to, even though i really like renpy as an engine. i'm not sure i'll actually make a game in unity, but i'd like to know that if i wanted to, i would be able to. 

next week i'm probably going to be mostly working on the spring games again (to try to make it a nice & beautiful 1080p bundle) and translations (:

#devtober days 4-10 & thoughts about unity &c. #devtober days 4-10 & thoughts about unity &c. #devtober days 4-10 & thoughts about unity &c. #devtober days 4-10 & thoughts about unity &c. #devtober days 4-10 & thoughts about unity &c. #devtober days 4-10 & thoughts about unity &c. #devtober days 4-10 & thoughts about unity &c.

Comments

i use clip studio to make everything so it's .clip (their proprietary file format)!

npckc

Do you make the assets in SVG or another format?

darkkittydin


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