Experiment with bringing signed distance fields into Substance designer.
This one features full control over transformation of model, but has serious drawbacks:
- More difficult pipeline for getting baked maps - you will require Houdini for that;
- Higher resolution for maps needed. For example for 512 output image you need 16Kx8K map, which above currently supported limit for Substance Designer, while impostor rendering technique require just 8Kx4K map for 512 16x8 atl...
2018-02-28 10:11:22 +0000 UTC
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Lets you use Highpoly mesh data in your substance graph.
Package contains:
- substance designer node for color and grayscale versions
- set of meshes for baking various atlas compositions
- houdini asset to make atlases (tested only inside Houdini, running under Houdini Engine in other environments may have issues)
Video: https://vimeo.com/254720649
Artist page: <...
2018-02-07 21:13:20 +0000 UTC
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Converter for Quixel Suite 2 materials and masking patterns to format, compatible with all Substance-supported applications.
Upload does not contain any content, owned by Quixel or Allegorithmic. You will need Quixel Suite 2 and Substance Designer licenses to use this.
Tested on Quixel Suite 2.3.1 and 2.3.2.
Please note: Tested only with ImageMagick 7.0.7-22, I have reports that latter versions may have problems converting .PSB files. You can also try IM versio...
2018-01-30 13:08:28 +0000 UTC
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