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Donkey Kong: A Record of Struggle

https://shmuplations.com/donkeykong/

From December 1996 to April 1997, "bit" magazine published a series of articles titled "Arcade Game Technology", authored by Ikegami Tsuushinki programmer Hirohisa Komanome. The last article was an in-depth examination of the making of the original Donkey Kong arcade game. From design issues to the actual math function behind Mario's jump, it offers a close look at how Shigeru Miyamoto's original Popeye plans became the classic and beloved game we know today.

This unique piece of gaming history was commissioned by video game essayist Critical Kate, who worked with Hit Save and Gaming Alexandria to organize a one-off crowdfunding campaign for this translation. Thanks to their efforts, we can now offer it here for all to enjoy. Be sure to check out Critical Kate's video essay which explores and contextualizes the many revelations in this article; readers of shmuplations will likely also find much to enjoy in her other long-form vg history research found at her site, acriticalhit.com.

Donkey Kong: A Record of Struggle

Comments

Oooh I'm looking forward to reading this!

Ian Snyder


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