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Shinobi (PlayStation 2) - 2003 Developer Interview

https://shmuplations.com/shinobi2002/

Taken from Shinobi THE WIDE Illustration Archives, this long interview with producer Masahiro Kumono and director Toru Shimizu of former Sega satellite studio Overworks covers the making of Shinobi for PlayStation 2, with their discussion touching upon protagonist Hotsuma's striking design, moving to 3D, difficulty preferences around the world, the pursuit of pure action gameplay and much more.

Shinobi (PlayStation 2) - 2003 Developer Interview Shinobi (PlayStation 2) - 2003 Developer Interview

Comments

Yeah, that is really too bad. I loved the things he had to say in this interview about action gameplay design.

shmuplations.com

Pretty disheartening to look at Toru Shimizu's mobygames page! It sounded like they had plans for other Overworks projects but he disappeared after Kunoichi, at least as far as those listings go.

Michael


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