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Giga Wing - 1999/2001 Developer Interviews

http://shmuplations.com/gigawing/

These two Giga Wing interviews, covering both the original game and its sequel, were originally featured in Gamest and Arcadia magazines. The GW2 interview covers familiar territory with regard to character and game design topics, while the GW1 interview with producer Noritaka Funamizu explains more of the working relationship between Capcom and Takumi. This “team-up” was novel for its time and driven largely by necessity due to the declining arcade industry.

Finally, I’ve added some diary-style commentary from the Giga Wing OST liner notes by planner Ikuo Satou, which offers some extra color and perspective on its development.

Giga Wing - 1999/2001 Developer Interviews Giga Wing - 1999/2001 Developer Interviews

Comments

Really interesting to hear that Capcom had a larger role in development than I thought, and that the lower difficulty was something they thought about quite a bit. It makes sense playing the games myself. You're definitely right that the flashy medals were meant to grab eyeballs - something that Mushi Futari would do later on themselves.

ec2151

This is wonderful! Thanks for taking the time to translate!

ec2151


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