http://shmuplations.com/dinocrisis/
This fascinating pre-release interview with Dino Crisis director and producer Shinji Mikami was originally featured in the 5/99 edition of The Playstation magazine. While many pre-release interviews are essentially little more than promotional fluff, this one sees Mikami expounding on his ideas about horror game design, difficulty, and how to engage players on a deeper level than “winning”. I’ve also added some developer questions from the Dino Crisis guide book as a nice concrete counterpoint to the otherwise high-brow discussion.
Hey all, sorry for the late start this month! I took a week off for my birthday earlier this month, then had to play catch-up with other projects. Will have two more interviews to share in the coming week though. Thanks for your patience!
ProtoSnake
2020-06-23 15:50:06 +0000 UTC