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Dino Crisis – 1999 Developer Interview

http://shmuplations.com/dinocrisis/

This fascinating pre-release interview with Dino Crisis director and producer Shinji Mikami was originally featured in the 5/99 edition of The Playstation magazine. While many pre-release interviews are essentially little more than promotional fluff, this one sees Mikami expounding on his ideas about horror game design, difficulty, and how to engage players on a deeper level than “winning”. I’ve also added some developer questions from the Dino Crisis guide book as a nice concrete counterpoint to the otherwise high-brow discussion.


Hey all, sorry for the late start this month! I took a week off for my birthday earlier this month, then had to play catch-up with other projects. Will have two more interviews to share in the coming week though. Thanks for your patience!

 Dino Crisis – 1999 Developer Interview  Dino Crisis – 1999 Developer Interview

Comments

Hope you had a great Birthday, Blackoak. Thank you very much for translating this. Originally I wanted to vote for Resident Evil interviews, but Marcus Drakken voted for Dino Crisis, so I didn't want this chance to waste. BTW, why isn't Yoshiki Okamoto & Shuu Takumi in these interviews? Is it alright for you to tweet the dev members on Twitter? Edit: Hey, @AvalancheJared liked and retweeted your tweet on Dino Crisis interview. twitter.com/AvalancheJared/status/1276238539823382531

ProtoSnake


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