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Space Harrier – Developer Interview Collection

http://shmuplations.com/spaceharrier/

In this collection of decade-spanning interviews, former and current Sega AM2 members discuss the making of Sega’s classic 3D shooting arcade game, Space Harrier. As with so many classic games of the era, many of Space Harrier’s most distinct and memorable traits were not merely conceived through ingenuity or vision but as pragmatic solutions to immediate problems, be they related to hardware, software, manpower or just keeping the higher-ups at bay.

Space Harrier – Developer Interview Collection

Comments

Wowza! There's lots of great information in these interviews. Never realised Yu Suzuki's first project at Sega was a hydraulic powered moving seat! The story about the switch under the desk to scramble the game's colour palette is hilarious.


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