[[Note: the Ranger X interview that was voted on this month was again a bit short, so I decided to translate something from another Megadrive classic, Alisia Dragoon, to make up the difference!]]
http://shmuplations.com/rangerx/
This short interview with the creators of the classic Megadrive action game Ex-Ranza (Ranger-X in the US) first appeared in Dengeki and Marukatsu Megadrive magazines. The questions mainly focus on the game’s amazing graphics, which is probably what Ranger X continues to be known for today. Programmer Toshio Toyota previously worked on Granada at Wolf Team and was an avowed lover of arcade games. He was also the President of Gau Entertainment at this time, but the subsequent history of that company (which changed its name to Nextech two years later) and his position is unknown.
http://shmuplations.com/alisiadragoon/
This small Alisia Dragoon interview originally appeared in BEEP Megadrive magazine and features staff members from both Gainax and Game Arts. It presents a very different picture from the Game Arts which would later be known for the Grandia series; in many ways, it was the last hurrah for the development of Game Arts’ first action series, Thexder (note the involvement of Thexder/Fire Hawk co-creator Satoshi Uesaka).
This interview also focused heavily on Game Arts’ new software tools for map/sprite editing, “KETCHUP” and “DARI”. I’ve included several images which offer an extra window into both Alisia Dragoon’s development specifically and the Game Arts working environment generally in 1992.