XaiJu
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FarmD v1.6.5 (changelog)

Handful of bugfixes and minor features to wrap up v1.6.x.

[desktop/vr]
ADDED
- The belly bulge feature has had some issues fixed and is available again.
- Anthro partners now have a heartbeat sound, for consistency with ferals.
- Added a "-launchdesktop" command-line option to force the game to launch in desktop mode regardless of saved profile settings, similar to the "-launchvr" option.
- Added .bat files to the exe directory for easily launching the game in Desktop or VR mode.

CHANGED
- Adjusted the speed / flow rate of the simple fluids to better match the simulated mode.
- Active AI partners will no longer change their head and hand actions in the tabletop Kneeling pose, to prevent some issues with their actions getting out of sync with user selections. This will be properly implemented in the future.
- Tweaked the ball physics on some anthro species so they don't hang quite so low.

FIXED
- Fixed some collision issues between the feral partner's head and static geometry.
- Fixed some issues related to the force-reload button for species in the Character Menu, such as newly-created skins not appearing in the dropdown list after reloading the species.

[vr]
FIXED
- Sections of scrollable UI areas that are outside of the visible menu no longer cause the UI pointer to activate when aiming at them.
- Fixed some text overlap issues with the VR tutorial in some languages.

[importer]
ADDED
- Added tooltips and help wording to some fields.

REMOVED
- The "CharacterColliderIgnoreStatics" layer is no longer used and will be removed in the future. If you are using this on any colliders on your characters, change them to use the regular CharacterColliders layer since this layer now ignores collisions with static geometry as well.


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