XaiJu
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FarmD v1.6.1 (changelog)

Quality-of-life updates and fixes, and prep work for anthro partner support.

[desktop/vr]
ADDED
-  Added a "Body Orientation" dropdown for the partner in the character  menu, to change between anthro and feral. This is not a full  implementation of anthro partners yet, just for testing some systems to  get things ready, so interactions have not been set up and some features  may not function properly with an anthro partner.
- Added support for assigning the Mouth and Male Slit as body parts for Vibrator devices.
- Added a new Facefuck position to the player's "On All Fours" interaction.

CHANGED
-  Backend changes to several components for supporting different body  orientations on the partner. Hopefully didn't break anything.
-  Partners will now properly select specific poses to do when their AI is  suggesting an interaction with an object (when applicable), instead of  just going to the interaction and standing there.
- Adjusted the curvature of feral characters' neck IK to prevent some awkward bending in some poses.
- Tweaked a few expressions/features on most characters for some nicer results.
-  The Body Part selection for vibrators has been reworked. Instead of a  dropdown to select a body part, there are now sets of toggles to assign a  vibrator to any combination of body parts. Additionally, you can now  assign vibrators to react to your partner's body parts being stimulated  as well as your own. If you had previously configured any vibrator  devices, you'll need to re-open its configuration window in the  Vibrators panel and reselect the desired body parts on the new setup.

FIXED
- Tweaked a handful of animations for sex positions with awkward angles / movements.
- Fixed some animation issues with the player in the Belly Riding positions.
-  Fixed a minor issue when belly-riding and receiving with a male slit,  where the partner's cock would not be correctly hidden and could clip  through the player's belly.
- Fixed an issue where the partner could become rotated at an odd angle in some scenarios when doing interactions on a slope.
-  Fixed a bug where disabling a character's cock in the Character Menu  during an orgasm would result in fluids continuing to spill from  nowhere.
- Fixed some occasional physics issues with the Legacy characters' cocks.
- Fixed alignment/clipping issues with cocks and holes that could occur during penetration, particularly in VR mode.
- Fixed an error popup when doing mouth stuff in some scenarios.

REMOVED
-  Belly bulge functionality has been temporarily disabled due to issues  with how it works for many characters. Will be restored in the near  future with a replacement asset.

KNOWN ISSUES
- Setting both player and partner to the same species will cause their skins to always appear the same.

[desktop]
FIXED
-  Fixed a softlock in scenarios where interaction triggers are  overlapping, which was making it possible to interact with two at the  same time and break the available actions.
- Fixed an error that could occur when standing near a grabbable item and turning the camera away from it.
-  Fixed an edge-case UI bug where the Options panel would not be closed  after opening it from the main menu and hitting the escape key.

[vr]
CHANGED
-  Restored some interaction handling from the previous interaction system  for Seated poses. Now the play area will automatically be rotated to a  horizontal orientation when entering horizontal poses like lying on your  back.
- When in an interaction that uses a seated pose for your  character, the Rotate Play Area action now pivots the play area around  the player's hips rather than the head. This is mainly useful for  playing in Standing mode but wanting to remain physically upright, since  Seated mode will automatically do this rotation for the pose as needed.
-  Adjusted the handling for the "dynamic" interaction poses like sitting  on the crate, so they only re-evaluate whether you're in the trigger  when you move your character using the left stick, rather than whenever  you physically move, to prevent accidentally leaving/re-entering the  trigger zone when you're getting into position.
- The "Re-Center" and  "Rotate Play Area" actions now fadeout the screen if the "Fade On  Transitions" option is enabled, for consistency with the snap-turn or  teleport actions.
- Adjusted how the VR hand colliders are set up, so  they now use any actual colliders that were defined for a character in  the importer rather than a generic one. This should improve the feel of  collisions with hands/fingers and reduce clipping issues in some  scenarios.
- Fast-travelling (or transitioning between scenes) will  now place your body directly at the spawn point rather than placing the  center of your play area there.
- Setting your height now ignores any  current kneeling or play area rotation settings so it can accurately  calibrate to your physical height instead of your character's current  orientation.
- Adjusted some settings on the automatic foot movement when standing still for some nicer results.

FIXED
- Using the "Re-Center" action while the play area is rotated now works correctly.
- Fixed some odd leg animation issues that could occur in some interaction poses.
-  The height threshold for triggering the automatic kneeling animation  now works at the correct height when playing in Seated mode.
-  Updated the asset used for hands and object grabbing, which seems to  have fixed some physics issues when taking items out of an inventory  slot or unequipping them from your partner.
- Fixed a bug where the menu tablet could spawn in the ground when first launching the game in some scenarios.
- Added a missing controller binding for smooth turning on Vive controllers.
-  Fixed a bug with the partner's head physics still being active during  the sleeping in a bed interaction, causing some collision issues.
-  Fixed a bug where the player's height scale in Standing mode could be  set to a negative value in some scenarios, causing the view to be  inverted among other issues.
- Fixed a few minor error messages that could appear on game launch.

[importer]
CHANGED
-  The Neck fields for feral characters are now using the same setup as  the Spine, where a weight for each bone of the IK chain can be  specified, instead of just the list of Transforms. Any feral characters  that had previously been set up will need to be updated and re-exported  to be compatible with v1.6.1+.

REMOVED
- The deprecated  CharacterImporter prefab has been removed. If your project was still  using this prefab, be sure to right-click any instances of it in your  scenes and "Unpack Prefab" before upgrading to this version of the  importer.
- The "Cock Scale Root" and "Cock Base Is Kinematic" flags have been removed as they are no longer used.
-  The "Kinematic When Sheathed" flag for cocks has been removed. If you  want your character's cock joints to be kinematic when sheathed, you can  handle this by keying the values within the "Cock Unsheath" expression  animation.

Comments

Hey can you add a nice option to allow us more cum inflation ?

Casah_

indeed * G Bird* that would be nice rly nice

Dragoterra

I’ve never been able to make the belly riding animation work in VR lol what am I doing wrong

Trance Husky

It would be cool if we could also change the player character to a feral


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