FarmD v1.6.1 (changelog)
Added 2023-11-22 16:01:07 +0000 UTCQuality-of-life updates and fixes, and prep work for anthro partner support.
[desktop/vr]
ADDED
- Added a "Body Orientation" dropdown for the partner in the character menu, to change between anthro and feral. This is not a full implementation of anthro partners yet, just for testing some systems to get things ready, so interactions have not been set up and some features may not function properly with an anthro partner.
- Added support for assigning the Mouth and Male Slit as body parts for Vibrator devices.
- Added a new Facefuck position to the player's "On All Fours" interaction.
CHANGED
- Backend changes to several components for supporting different body orientations on the partner. Hopefully didn't break anything.
- Partners will now properly select specific poses to do when their AI is suggesting an interaction with an object (when applicable), instead of just going to the interaction and standing there.
- Adjusted the curvature of feral characters' neck IK to prevent some awkward bending in some poses.
- Tweaked a few expressions/features on most characters for some nicer results.
- The Body Part selection for vibrators has been reworked. Instead of a dropdown to select a body part, there are now sets of toggles to assign a vibrator to any combination of body parts. Additionally, you can now assign vibrators to react to your partner's body parts being stimulated as well as your own. If you had previously configured any vibrator devices, you'll need to re-open its configuration window in the Vibrators panel and reselect the desired body parts on the new setup.
FIXED
- Tweaked a handful of animations for sex positions with awkward angles / movements.
- Fixed some animation issues with the player in the Belly Riding positions.
- Fixed a minor issue when belly-riding and receiving with a male slit, where the partner's cock would not be correctly hidden and could clip through the player's belly.
- Fixed an issue where the partner could become rotated at an odd angle in some scenarios when doing interactions on a slope.
- Fixed a bug where disabling a character's cock in the Character Menu during an orgasm would result in fluids continuing to spill from nowhere.
- Fixed some occasional physics issues with the Legacy characters' cocks.
- Fixed alignment/clipping issues with cocks and holes that could occur during penetration, particularly in VR mode.
- Fixed an error popup when doing mouth stuff in some scenarios.
REMOVED
- Belly bulge functionality has been temporarily disabled due to issues with how it works for many characters. Will be restored in the near future with a replacement asset.
KNOWN ISSUES
- Setting both player and partner to the same species will cause their skins to always appear the same.
[desktop]
FIXED
- Fixed a softlock in scenarios where interaction triggers are overlapping, which was making it possible to interact with two at the same time and break the available actions.
- Fixed an error that could occur when standing near a grabbable item and turning the camera away from it.
- Fixed an edge-case UI bug where the Options panel would not be closed after opening it from the main menu and hitting the escape key.
[vr]
CHANGED
- Restored some interaction handling from the previous interaction system for Seated poses. Now the play area will automatically be rotated to a horizontal orientation when entering horizontal poses like lying on your back.
- When in an interaction that uses a seated pose for your character, the Rotate Play Area action now pivots the play area around the player's hips rather than the head. This is mainly useful for playing in Standing mode but wanting to remain physically upright, since Seated mode will automatically do this rotation for the pose as needed.
- Adjusted the handling for the "dynamic" interaction poses like sitting on the crate, so they only re-evaluate whether you're in the trigger when you move your character using the left stick, rather than whenever you physically move, to prevent accidentally leaving/re-entering the trigger zone when you're getting into position.
- The "Re-Center" and "Rotate Play Area" actions now fadeout the screen if the "Fade On Transitions" option is enabled, for consistency with the snap-turn or teleport actions.
- Adjusted how the VR hand colliders are set up, so they now use any actual colliders that were defined for a character in the importer rather than a generic one. This should improve the feel of collisions with hands/fingers and reduce clipping issues in some scenarios.
- Fast-travelling (or transitioning between scenes) will now place your body directly at the spawn point rather than placing the center of your play area there.
- Setting your height now ignores any current kneeling or play area rotation settings so it can accurately calibrate to your physical height instead of your character's current orientation.
- Adjusted some settings on the automatic foot movement when standing still for some nicer results.
FIXED
- Using the "Re-Center" action while the play area is rotated now works correctly.
- Fixed some odd leg animation issues that could occur in some interaction poses.
- The height threshold for triggering the automatic kneeling animation now works at the correct height when playing in Seated mode.
- Updated the asset used for hands and object grabbing, which seems to have fixed some physics issues when taking items out of an inventory slot or unequipping them from your partner.
- Fixed a bug where the menu tablet could spawn in the ground when first launching the game in some scenarios.
- Added a missing controller binding for smooth turning on Vive controllers.
- Fixed a bug with the partner's head physics still being active during the sleeping in a bed interaction, causing some collision issues.
- Fixed a bug where the player's height scale in Standing mode could be set to a negative value in some scenarios, causing the view to be inverted among other issues.
- Fixed a few minor error messages that could appear on game launch.
[importer]
CHANGED
- The Neck fields for feral characters are now using the same setup as the Spine, where a weight for each bone of the IK chain can be specified, instead of just the list of Transforms. Any feral characters that had previously been set up will need to be updated and re-exported to be compatible with v1.6.1+.
REMOVED
- The deprecated CharacterImporter prefab has been removed. If your project was still using this prefab, be sure to right-click any instances of it in your scenes and "Unpack Prefab" before upgrading to this version of the importer.
- The "Cock Scale Root" and "Cock Base Is Kinematic" flags have been removed as they are no longer used.
- The "Kinematic When Sheathed" flag for cocks has been removed. If you want your character's cock joints to be kinematic when sheathed, you can handle this by keying the values within the "Cock Unsheath" expression animation.
Comments
Hey can you add a nice option to allow us more cum inflation ?
Casah_
2024-01-31 02:54:28 +0000 UTCindeed * G Bird* that would be nice rly nice
Dragoterra
2024-01-18 13:51:48 +0000 UTCI’ve never been able to make the belly riding animation work in VR lol what am I doing wrong
Trance Husky
2023-12-22 14:54:05 +0000 UTC