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[PUBLIC] FarmD v1.6.0

Updated kobold and big cat models, overhauls to the interaction system, and other small changes.

CHANGELOG (since v1.5.0 public)

[desktop/vr]
ADDED
- Added male and female Big Cat as anthro species options.
- Added a new Kobold anthro model, with plenty of customization options.
- Added a "Lock Arousal" toggle action for both characters, which will  lock in that character's current arousal level and prevent it from  raising or lowering. This can be used to keep characters sheathed if  desired, or prolong a climax indefinitely.
- Added a "Simple" fluid  particle mode as an alternative to the existing Simulated mode. This  mode uses plain sprite particles instead of the more realistic  simulated/blended fluid, and has a significantly lower performance  impact. It is recommended that you turn down the opacity on the  characters' fluid colors for better results. Also note that the Saliva  Strings are still using the simulated system regardless of other fluid  settings.
- Added male-slit receiving support to the Belly Riding position, currently supported by the Kobold model.
- Added a Video option for controlling Exposure, to adjust the overall brightness of the game.
- Added a "Texture Quality" setting in the Video options, to allow for lower RAM/VRAM usage.

CHANGED
- Significant code rewrites for the interaction and sex position systems,  to clean up messy code and fix edge cases as well as lay the groundwork  for future content such as anthro partners, feral players, multiple  partners, and user-made animations. These systems should work mostly the  same on the player's end as before, with a few minor differences.
-  The "Knotfuck" option is now available in all positions involving  penetration of a character with a knotted cock, instead of only in the  partner-on-top Missionary position.
- The "Follow Me" command is now a  toggle that indicates whether your partner is currently following you,  and can be toggled off to have them stop following rather than needing  to give them a separate command.
- The "Prevent Orgasms" action is  now a simple toggle, rather than a button that changed its wording, for  consistency with other toggle actions.
- Belly riding is no longer available when in indoor scenes, since they don't have patrol routes like the outdoor Valley area.
- Adjusted breast physics on Standard anthro models, and on the Gryphon's  teats, to use physical colliders instead of simple dynamic bones so  they should react to touch a bit nicer.
- Changed the Gryphon's cock  and pussy type options to have an explicit "None" option rather than  needing to deselect the current selection to remove it.
- Adjusted exposure, lighting, and post-processing settings in all areas for some nicer results.
- Improvements to shadow quality, especially at near distances.
- Tweaked some colors and material settings on some vegetation to look a bit nicer.
- Adjusted some UI settings for buttons to help prevent long text from clipping outside of them in some situations / languages.

FIXED
- Fixed a bug where equipment-based interactions like belly riding could  sometimes be unavailable if the character's body parts were changed  after equipping the item.
- Fixed an issue where riding your partner  with the saddle and dismounting them in a place they normally couldn't  reach (such as the cliff rocks) would throw an error because the  partner's navigation couldn't find a nearby walkable surface. They will  now be warped to the nearest walkable surface when the player dismounts  from the saddle.
- Prevented an error if the user launched the game  with the `launchvr` option but doesn't have SteamVR installed. This will  now lead to the play-mode select screen instead.
- Tweaked some  settings with the partner's look-at rig to prevent them from twisting  their neck around to look directly up at something.
- Fixed some scenarios where your partner could be moving around but their walking animation would not be playing.
- Adjusted some handling for the anthro hip/spine on characters using the  Automatic avatar workflow, to improve spine-scrunching issues that  could pop up.
- Fixed some physics issues with Gryphon's cock that could cause clipping with the sheath.
- Adjusted a few animations to fix some clipping issues.
- Fixed a couple animation issues with the partner's pose in the partner-on-top missionary position.
- Fixed the day/night cycle not being activated before the play mode  select prompt menu was shown, causing incorrect lighting on the title  screen.
- Fixed a bug where simulated fluids could stop emitting for a  while, if the particle limit is high and the current number of  particles hits that limit.
- Fixed some inaccurate collision surfaces on the cliffside rocks.
- Fixed an issue where some expression animations would get reset on  characters when changing genital types, including breast/cock/ball scale  sizes.
- Fixed material settings on a handful of surfaces around the Farmhouse that were oddly shiny.
- Updated the font texture atlas for some missing Chinese characters.

[desktop]
ADDED
- Added a "Finger Slit" action in the Servicing Front position, to allow  you to raise your partner's arousal if they have a male slit instead of a  sheath.

CHANGED
- The options that are available when  interacting with your partner's body (Trade, Saddle Riding, Belly  Riding) are now also available when in Interact mode, by pointing the  cursor at your partner's body.

FIXED
- Fixed an issue where  the player would sometimes not unsheath their cock automatically in the  player-on-top missionary position.
- Fixed some scenarios where an  interactable object's outline or interact wording could get stuck on  after moving away from them.
- The tongue and teeth of the Fox and  Wolf models are no longer visible when "Visible Muzzle" is disabled and  the first-person FOV is set to a high value.

REMOVED
- The "Sun Shafts" visual effect was removed as it was not compatible with the latest version of Unity.

[vr]
CHANGED
- The handling for entering interaction poses has been changed to be more  fluid in most scenarios, for cases where your lower body needed to be  animated differently than the default standing pose. Rather than a  spinner appearing for a short time when you are near a pose zone and  then being transitioned into a fixed position, you can now instantly  transition between body poses when entering or exiting those zones.  Additionally, you can move freely around in most animated poses to more  easily adjust your position, though some do clamp your available motion  within a certain range. It is recommended to use the "Smooth" kneeling  mode to more easily adjust your vertical position as well.
- The  "Rotate World In Pose" action that was previously available for certain  poses has been replaced with a "Rotate Play Area" action that is always  available, and will cycle your play area through rotations at 90 degree  increments along its x-axis, to allow you to position yourself for  different horizontal poses without physically lying down.
- Changes  to the usage of equipment interactions like saddle riding and belly  riding. Rather than the previous method of starting them by holding your  hand over your partner's back, you now start them by using the interact  pointer (open the right-hand command radial menu with B/Y) and aim it  at your partner's torso, then select the activity from the radial.
- The backpack has been removed, and replaced with an "Inventory" action  button in the player action radial to show the inventory grid in front  of you, similar to the partner's "Trade" action. You can still add items  to your inventory by reaching over your shoulder while holding them and  releasing the item.
- Increased the size of the trigger zone for  adding items to your inventory over your shoulder, to make it a bit  easier to activate.
- Increased the size of the inventory grids so they're easier to work with.
- Tweaked some colors on the menu tablet backgrounds to make it a little  more readable, and fixed some rendering issues with modals.

FIXED
- Fixed a bug where launching the game for the first time in VR mode  after adjusting your character's scale in desktop mode would cause the  player to be stuck floating under the map.
- The player will no longer jump if a radial menu is open on the right hand.
- Fixed an error that could occur when launching VR mode when using the "Toggle" kneeling mode.
- The automatic kneeling pose for the player now works correctly when  playing in Seated mode and using the smooth kneeling controls.
- Opening a radial menu while in midair will no longer cause you to hover in place.
- Fixed some incorrect behaviour when calibrating the player's height while crouched.
- Fixed some physics issues with the player's hands/fingers when touching the partner's head in some poses.
- Fixed some incorrect behaviour with UI scrollbars that could cause issues when dragging/scrolling.
- Fixed an error popup when adding the bucket to a character's inventory in VR mode.
- Fixed some character features like hair not being visible in the VR calibration room's mirror.

[importer]
ADDED
- Added support for an "Orgasm Pulse" expression, which will play periodically during orgasms.

CHANGED
- The Cock module now shows the flags for "Has Knot" and "Has Flare" in  the scenario where a character is using customizable Configurable Parts  but does not have Cock Types defined there.
- The "Is Digitigrade"  flag in the Basic Info section has been replaced with a Leg Orientation  dropdown, and now shows for all characters, in order to better support  additional leg orientations for different body types in the future. If  your character was previously set as a Digitigrade anthro, you should  set this new field to AnthroDigitigrade and re-export your character.


Download: https://www.dropbox.com/scl/fi/ehkhpfd2tshtii9r3q9ap/FarmD-1-6-0.7z?rlkey=oznv1lri2oh5xa62wf7xm0nva&dl=0 


Importer: https://www.dropbox.com/scl/fi/bdo5yp2fb31ec217le5m7/FarmDCharacterImporter-1-6-0.unitypackage?rlkey=m3dmzic5ggz9lpkzzzgaslfgq&dl=0 

[PUBLIC] FarmD v1.6.0 [PUBLIC] FarmD v1.6.0

Comments

Is there a guide to the controls and functions in the VR version?

Wenis Mann

can you make a steam version and sell the key on a 3rd party website because adult games are banned from steam in some countrys

Hey, do you have some place where I can write feedback on this game?

Leon


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